[Scummvm-tracker] [ScummVM :: Bugs] #11948: Disable saving like the original game did
ScummVM :: Bugs
trac at scummvm.org
Sun Nov 8 20:57:16 UTC 2020
#11948: Disable saving like the original game did
---------------------------------+---------------------------
Reporter: JohnnyWalkerDesign | Owner: (none)
Type: enhancement | Status: new
Priority: normal | Component: Engine: SCUMM
Resolution: | Keywords:
Game: Indiana Jones 3 |
---------------------------------+---------------------------
Description changed by JohnnyWalkerDesign:
Old description:
> In Indiana Jones and the Last Crusade the original game deliberately
> prevents you from saving during the three challenges. It is part of the
> gameplay and the original design of the game. Other games have moments
> when you can't save, too, and these are respected by ScummVM (see Cruise
> for a Corpse).
>
> ScummVM, however, ignores this restriction for Last Crusade, allowing the
> user to take a snapshot at any moment. While this can be fun, it is also
> essentially breaking the intended gameplay experience.
>
> It also creates bugs. For example, during the second trial the player
> must click on the other side of the chasm without much hesitation. If
> they delay Indy will fall.
>
> With ScummVM the user can save after this time has passed, and then find
> themselves in a state where it's impossible for Indy to cross. (This
> happened to a friend of mine recently -- took forever for me to realise
> what had caused the problem.)
>
> My request is to disable the saves just like the original game did. (And
> possibly put in an option to allow saving during the trials, for advanced
> players who wish to experiment.)
>
> NOTE: I have been unable to test this with v2.2.0 yet. Apologies if my
> friend's version of ScummVM was older and this has been fixed already.
New description:
In Indiana Jones and the Last Crusade the original game deliberately
prevents you from saving during the three challenges. It is part of the
gameplay and the original design of the game. Other games have moments
when you can't save, too, and these are respected by ScummVM (see Cruise
for a Corpse).
ScummVM, however, ignores this restriction for Last Crusade, allowing the
user to take a snapshot at any moment. While this can be fun, it is also
essentially breaking the intended gameplay experience.
It also creates bugs. For example, during the third trial the player must
click on the other side of the chasm without much hesitation. If they
delay Indy will fall.
With ScummVM the user can save after this time has passed, and then find
themselves in a state where it's impossible for Indy to cross. (This
happened to a friend of mine recently -- took forever for me to realise
what had caused the problem.)
My request is to disable the saves just like the original game did. (And
possibly put in an option to allow saving during the trials, for advanced
players who wish to experiment.)
NOTE: I have been unable to test this with v2.2.0 yet. Apologies if my
friend's version of ScummVM was older and this has been fixed already.
--
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Ticket URL: <https://bugs.scummvm.org/ticket/11948#comment:1>
ScummVM :: Bugs <https://bugs.scummvm.org>
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