[Scummvm-tracker] [ScummVM :: Bugs] #11948: INDY3: Disable saving like the original game did

ScummVM :: Bugs trac at scummvm.org
Mon Nov 9 18:19:43 UTC 2020


#11948: INDY3: Disable saving like the original game did
---------------------------------+--------------------------------
  Reporter:  JohnnyWalkerDesign  |      Owner:  JohnnyWalkerDesign
      Type:  enhancement         |     Status:  new
  Priority:  normal              |  Component:  Engine: SCUMM
Resolution:                      |   Keywords:
      Game:  Indiana Jones 3     |
---------------------------------+--------------------------------
Description changed by JohnnyWalkerDesign:

Old description:

> ScummVM v2.2.0
>
> In Indiana Jones and the Last Crusade the original game deliberately
> prevents you from saving during the three challenges. It is part of the
> gameplay and the original design of the game. Other games have moments
> when you can't save, too, and these are respected by ScummVM (see Cruise
> for a Corpse).
>
> ScummVM, however, ignores this restriction for Last Crusade, allowing the
> user to take a snapshot at any moment. While this can be fun, it is also
> essentially breaking the intended gameplay experience.
>
> It also creates bugs. For example, during the third trial the player must
> click on the other side of the chasm without much hesitation. If they
> delay Indy will fall.
>
> With ScummVM the user can save after this time has passed, and then find
> themselves in a state where it's impossible for Indy to cross. (This
> happened to a friend of mine recently -- took forever for me to realise
> what had caused the problem.)
>
> My request is to disable the ability to save during the three trials,
> just like the original game intended.
>
> (Note: Possibly put in an option in the GUI to **allow** saving during
> the trials, for advanced players who wish to experiment.)

New description:

 ScummVM v2.2.0

 In Indiana Jones and the Last Crusade the original game deliberately
 prevents you from saving during the three challenges. It is part of the
 gameplay and the original design of the game. Other supported games have
 moments when you can't save too, and these are respected by ScummVM (see
 Cruise for a Corpse).

 ScummVM, however, ignores this restriction for Last Crusade, allowing the
 user to take a snapshot at any moment. While this can be fun, it is also
 essentially breaking the intended gameplay experience.

 The lack of ability to save is supposed to make that part of the game feel
 more intense.

 Being allowed to save during the three trials also creates bugs. For
 example, during the third trial the player must click on the other side of
 the chasm without hesitation. If they delay, Indy will fall.

 With ScummVM the user can save after the required time has passed, and be
 unaware of that the puzzle is impossible to solve. Subsequent save states
 now leave it impossible for Indy to cross. (This happened to a friend of
 mine recently -- took forever for me to realise what had caused the
 problem.)

 My request is to disable the ability to save during the three trials, just
 like the original game designers intended.

 (Note: As a compromise, possibly put in an option in the GUI to **allow**
 saving during the trials, for advanced players who wish to experiment.)

--
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11948#comment:6>
ScummVM :: Bugs <https://bugs.scummvm.org>
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