[Scummvm-tracker] [ScummVM :: Bugs] #11973: SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in startup menu

ScummVM :: Bugs trac at scummvm.org
Mon Nov 23 21:13:42 UTC 2020


#11973: SCUMM: Implement original pause bars, and put Save/Load GUI type toggle in
startup menu
-------------------------+---------------------------
Reporter:  ATMcashpoint  |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  high          |  Component:  Engine: SCUMM
Keywords:  scumm         |       Game:
-------------------------+---------------------------
 Basically, none of the SCUMM games from Maniac Mansion to CMI have the
 proper "game paused" effect implemented. Instead, they all pop up
 ScummVM's own custom "game paused" bar, and also make the screen
 brightness dim somewhat (an effect not in the original games).

 I propose that ScummVM should allow the emulation of the various original
 "game paused" bars. If it's desirable to keep the current "house style",
 then there should be an option to switch to the original pause-bar style
 in teh startup menu.

 Note that different games' pause bars have different associated effects:
 eg, in Maniac Mansion and Zak the "Game paused" text is actually on the
 Sentence Line, and the cursor becomes an image of a snail, while in CMI
 the text & background colors of the pause bar change based on the current
 background.

 Also, the Alt-F5 key allows you to use the original Save/Load GUI for
 SCUMM games. However, SCI games have a checkbox to enable this option in
 the tabs in ScummVM's startup menu, which is much more convenient. It'd be
 nice if this was replicated for SCUMM games too.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11973>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list