[Scummvm-tracker] [ScummVM :: Bugs] #11746: KQ6CD never stops playing "caught" music when caught by guards at the castle

ScummVM :: Bugs trac at scummvm.org
Thu Oct 1 16:10:25 UTC 2020


#11746: KQ6CD never stops playing "caught" music when caught by guards at the
castle
-------------------+----------------------------
Reporter:  onpon4  |      Owner:  (none)
    Type:  defect  |     Status:  new
Priority:  normal  |  Component:  Engine: SCI
Keywords:          |       Game:  King's Quest 6
-------------------+----------------------------
 This is a long-standing bug that I've experienced for years, but never
 reported it. Guess It's time I change that.

 In the castle in King's Quest VI, getting caught by guard dogs causes some
 music to play, then causes Alexander to be thrown into a dungeon cell. The
 music played is supposed to stop when he's thrown into the cell, but
 ScummVM does not stop the music.

 Since this bug is long-standing and I haven't played with the original
 executable in years, I don't remember if this bug ever happened on the
 original, but I'm certain it at least didn't happen often. In ScummVM, it
 happens every time: the "caught" music will *never* stop (in the
 respective game) until it is played again. It even persists in saves after
 that point.

 I only know for sure that this happens in the CD Windows version since
 that's all I ever play. I don't know whether or not it happens in the DOS
 version.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11746>
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