[Scummvm-tracker] [ScummVM :: Bugs] #11746: KQ6CD never stops playing "caught" music when caught by guards at the castle
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 1 16:10:25 UTC 2020
#11746: KQ6CD never stops playing "caught" music when caught by guards at the
castle
-------------------+----------------------------
Reporter: onpon4 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Keywords: | Game: King's Quest 6
-------------------+----------------------------
This is a long-standing bug that I've experienced for years, but never
reported it. Guess It's time I change that.
In the castle in King's Quest VI, getting caught by guard dogs causes some
music to play, then causes Alexander to be thrown into a dungeon cell. The
music played is supposed to stop when he's thrown into the cell, but
ScummVM does not stop the music.
Since this bug is long-standing and I haven't played with the original
executable in years, I don't remember if this bug ever happened on the
original, but I'm certain it at least didn't happen often. In ScummVM, it
happens every time: the "caught" music will *never* stop (in the
respective game) until it is played again. It even persists in saves after
that point.
I only know for sure that this happens in the CD Windows version since
that's all I ever play. I don't know whether or not it happens in the DOS
version.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11746>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list