[Scummvm-tracker] [ScummVM :: Bugs] #11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions

ScummVM :: Bugs trac at scummvm.org
Thu Oct 1 16:33:39 UTC 2020


#11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
-------------------------+---------------------------
  Reporter:  antoniou79  |      Owner:  (none)
      Type:  defect      |     Status:  new
  Priority:  normal      |  Component:  Port: Android
Resolution:              |   Keywords:  blurry, GUI
      Game:              |
-------------------------+---------------------------
Comment (by antoniou79):

 Replying to [comment:3 ccawley2011]:
 > It looks like filtering is always enabled on the texture for the
 overlay. However, this appears to be deliberate, judging by
 [https://github.com/scummvm/scummvm/blob/master/backends/graphics/opengl
 /opengl-graphics.cpp#L961 this comment]:
 >
 > > We always filter the overlay with GL_LINEAR. This assures it's
 readable in case it needs to be scaled and does not affect it otherwise.
 >
 >
 Right, I noticed that the GUI always had "filtered graphics" enabled,
 although I didn't trace it to the code that explained it. I'll probably
 look there to see if there's something to be done to improve the image
 quality / crispness.


 Replying to [comment:4 falken1975]:
 > It should be possible for the user to choose freely. Otherwise there is
 no point in differentiating between Standard renderer and Antialiased
 renderer.

 It's actually the "Filter graphics" checkbox via the Graphics Tab that
 controls this kind of filtering.

 The Standard rendered vs Antialiased, as discussed today on Discord, only
 affect rounding of corners on GUI elements (and not at all the fonts). So
 it's probably that that setting continues to work, but it doesn't result
 to much of a noticeable change.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11742#comment:5>
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