[Scummvm-tracker] [ScummVM :: Bugs] #11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 1 16:33:39 UTC 2020
#11742: BACKENDS: Android - The UI appears somewhat blurry in high resolutions
-------------------------+---------------------------
Reporter: antoniou79 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Port: Android
Resolution: | Keywords: blurry, GUI
Game: |
-------------------------+---------------------------
Comment (by antoniou79):
Replying to [comment:3 ccawley2011]:
> It looks like filtering is always enabled on the texture for the
overlay. However, this appears to be deliberate, judging by
[https://github.com/scummvm/scummvm/blob/master/backends/graphics/opengl
/opengl-graphics.cpp#L961 this comment]:
>
> > We always filter the overlay with GL_LINEAR. This assures it's
readable in case it needs to be scaled and does not affect it otherwise.
>
>
Right, I noticed that the GUI always had "filtered graphics" enabled,
although I didn't trace it to the code that explained it. I'll probably
look there to see if there's something to be done to improve the image
quality / crispness.
Replying to [comment:4 falken1975]:
> It should be possible for the user to choose freely. Otherwise there is
no point in differentiating between Standard renderer and Antialiased
renderer.
It's actually the "Filter graphics" checkbox via the Graphics Tab that
controls this kind of filtering.
The Standard rendered vs Antialiased, as discussed today on Discord, only
affect rounding of corners on GUI elements (and not at all the fonts). So
it's probably that that setting continues to work, but it doesn't result
to much of a noticeable change.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11742#comment:5>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list