[Scummvm-tracker] [ScummVM :: Bugs] #11746: KQ6CD never stops playing "caught" music when caught by guards at the castle
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 1 22:55:29 UTC 2020
#11746: KQ6CD never stops playing "caught" music when caught by guards at the
castle
-----------------------------+-------------------------
Reporter: onpon4 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords:
Game: King's Quest 6 |
-----------------------------+-------------------------
Comment (by onpon4):
> It would be nice if you could verify that this issue happens when using
the original interpreter. Playing using the Windows 3.11 interpreter is
quite messy.
The only machine I have access to that's set up to run the original binary
with, I unfortunately don't have a working monitor for (and that
computer's almost as old as I am so it's hard to say how good its health
is overall). It's been years, so it might have occurred, but if it did
happen it must have been incredibly rare. I don't think it did ever
happen; I'm pretty sure the times I've had it happen in the past were all
with ScummVM.
The music is supposed to stop at the moment you're thrown into the
dungeon. It's certainly possible that the music stopping may have been a
result of an engine bug and that the scripters just forgot / had no need
to make the music stop manually as a result. I'm not familiar with SCI,
though, so that's just speculation on my part.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11746#comment:5>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list