[Scummvm-tracker] [ScummVM :: Bugs] #11746: KQ6CD never stops playing "caught" music when caught by guards at the castle

ScummVM :: Bugs trac at scummvm.org
Thu Oct 1 22:55:29 UTC 2020


#11746: KQ6CD never stops playing "caught" music when caught by guards at the
castle
-----------------------------+-------------------------
  Reporter:  onpon4          |      Owner:  (none)
      Type:  defect          |     Status:  new
  Priority:  normal          |  Component:  Engine: SCI
Resolution:                  |   Keywords:
      Game:  King's Quest 6  |
-----------------------------+-------------------------
Comment (by onpon4):

 > It would be nice if you could verify that this issue happens when using
 the original interpreter. Playing using the Windows 3.11 interpreter is
 quite messy.

 The only machine I have access to that's set up to run the original binary
 with, I unfortunately don't have a working monitor for (and that
 computer's almost as old as I am so it's hard to say how good its health
 is overall). It's been years, so it might have occurred, but if it did
 happen it must have been incredibly rare. I don't think it did ever
 happen; I'm pretty sure the times I've had it happen in the past were all
 with ScummVM.

 The music is supposed to stop at the moment you're thrown into the
 dungeon. It's certainly possible that the music stopping may have been a
 result of an engine bug and that the scripters just forgot / had no need
 to make the music stop manually as a result. I'm not familiar with SCI,
 though, so that's just speculation on my part.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11746#comment:5>
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