[Scummvm-tracker] [ScummVM :: Bugs] #11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at the castle
ScummVM :: Bugs
trac at scummvm.org
Fri Oct 2 15:02:51 UTC 2020
#11746: SCI: KQ6 (CD) - never stops playing "caught" music when caught by guards at
the castle
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Reporter: onpon4 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Resolution: | Keywords:
Game: King's Quest 6 |
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Comment (by raziel-):
@onpon4
You can play the game in DosBox, i just tried and it works, i may have
another version, see below.
Though i haven't tried to reach that point in the castle with DosBox as it
seems to be far into the game, near the end even...if you got a quick way
to enter the castle dungeon, please post here and i'll do my best to reach
it in DosBox.
Due to a different interpreter used in ScummVM, your save state is not
usable in DosBox, i'm afraid.
@m-kiewitz
I can confirm this bug.
It's more sneaky actually than it first sounds (pun intended)
The "caught" sound is playing along, when you get thrown into the cell.
But it plays parallel to the "cell" sound or "ambient" sound while in the
cell, so it's hard to make out, but it IS audible since the notes of the
two sounds clash and that makes them sound wrong.
The "caught" sound plays along, during you being freed by Jollo and will
only stop when you are out in the dungeon again and regain control of
Alexander.
If you wait there to get caught again or move to another guard dog partol,
it's all over again.
I'm using MIDI through real hardware here.
King's Quest VI: Heir Today, Gone Tomorrow (CD/Windows/English)
AmigaOS4 - PPC - BE - SDL2
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Ticket URL: <https://bugs.scummvm.org/ticket/11746#comment:7>
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