[Scummvm-tracker] [ScummVM :: Bugs] #11768: GRIM: Framebuffer is not complete! status: 36054!

ScummVM :: Bugs trac at scummvm.org
Tue Oct 13 17:56:51 UTC 2020


#11768: GRIM: Framebuffer is not complete! status: 36054!
----------------------+----------------------
  Reporter:  lmerckx  |      Owner:  (none)
      Type:  defect   |     Status:  new
  Priority:  normal   |  Component:  Graphics
Resolution:           |   Keywords:
      Game:           |
----------------------+----------------------
Comment (by lmerckx):

 To help understanding the problem, here is a "stack trace" of the call:

 From **engine.cpp::initGraphics3d()**, a call
 **g_system->setGraphicsMode(...)** is done.
 Here are the classes and methods called from there:


 {{{
 OSystem_SDL::setGraphicsMode() ->
     SdlGraphics3dManager::setDefaultFeatureState() ->
     OpenGLSdlGraphics3dManager::setFeatureState(kFeatureFullscreenMode) ->
     OpenGLSdlGraphics3dManager::createOrUpdateScreen()
 }}}


 And so, **createOrUpdateScreen()** is called but **initSize()** has not
 been called yet, and **_engineRequestedWidth**/**_engineRequestedHeight**
 are not initialized !
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11768#comment:3>
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