[Scummvm-tracker] [ScummVM :: Bugs] #11768: GRIM: Framebuffer is not complete! status: 36054!
ScummVM :: Bugs
trac at scummvm.org
Tue Oct 13 17:56:51 UTC 2020
#11768: GRIM: Framebuffer is not complete! status: 36054!
----------------------+----------------------
Reporter: lmerckx | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Graphics
Resolution: | Keywords:
Game: |
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Comment (by lmerckx):
To help understanding the problem, here is a "stack trace" of the call:
From **engine.cpp::initGraphics3d()**, a call
**g_system->setGraphicsMode(...)** is done.
Here are the classes and methods called from there:
{{{
OSystem_SDL::setGraphicsMode() ->
SdlGraphics3dManager::setDefaultFeatureState() ->
OpenGLSdlGraphics3dManager::setFeatureState(kFeatureFullscreenMode) ->
OpenGLSdlGraphics3dManager::createOrUpdateScreen()
}}}
And so, **createOrUpdateScreen()** is called but **initSize()** has not
been called yet, and **_engineRequestedWidth**/**_engineRequestedHeight**
are not initialized !
--
Ticket URL: <https://bugs.scummvm.org/ticket/11768#comment:3>
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