[Scummvm-tracker] [ScummVM :: Bugs] #11836: GRIM: In-game 'videos' don't always blend in with backgrounds
ScummVM :: Bugs
trac at scummvm.org
Thu Oct 15 21:36:20 UTC 2020
#11836: GRIM: In-game 'videos' don't always blend in with backgrounds
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Reporter: sev- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: --Unset--
Keywords: | Game:
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I'm not sure if this affects the original game, but I've noticed while
using ResidualVM that some of the 'videos' used in-game to add some
movement to scenes don't blend in with the backgrounds.
It's particularly noticeable with the picture of Don Copal below, with a
square around him being quite visible where the video meets the background
(this is incidentally the first time I've realised that we never once see
Don Copal as an in-game model).
Yet, the picture of the LSA lift doesn't seem to exhibit the problem. This
makes me think it might have affected the original game too and I just
didn't notice. Anyone able to verify one way or the other?
[[Image(68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353537353235372f313233373536372f38373163653532342d323964612d313165332d393735372d6233663033383334343963322e706e67.png)]]
[[Image(68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353537353235372f313233373538342f64323438336638612d323964612d313165332d393336342d3135373331393964373730312e706e67.png)]]
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Interestingly enough, the lift that does look fine in the full game looks
like your first picture in the demo. See #360.
I'd guess that it's a data issue, but confirmation is needed first.
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I had a look on YouTube for some old walkthrough videos and this one from
four years ago seems to exhibit the problem very clearly:
http://www.youtube.com/watch?feature=player_detailpage&v=51OfnNvVwIw#t=53
Someone with more time than I have right now could probably verify for
sure whether or not that's Residual footage (unlikely considering how
buggy it was four years ago).
Seems odd that I wouldn't have spotted something so obvious the 4+ times
that I played the game prior to 2007, though. Maybe it's been introduced
by newer drivers and such. Or maybe it's just a case of really bad
compression made more obvious by modern LCD screens — even editing the
gamma and black levels in Photoshop of the video area didn't help much
because the video is so limited in colours, etc compared to the
background.
https://github.com/residualvm/residualvm/issues/756
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Ticket URL: <https://bugs.scummvm.org/ticket/11836>
ScummVM :: Bugs <https://bugs.scummvm.org>
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