[Scummvm-tracker] [ScummVM :: Bugs] #11836: GRIM: In-game 'videos' don't always blend in with backgrounds

ScummVM :: Bugs trac at scummvm.org
Thu Oct 15 21:36:20 UTC 2020


#11836: GRIM: In-game 'videos' don't always blend in with backgrounds
-------------------+-----------------------
Reporter:  sev-    |      Owner:  (none)
    Type:  defect  |     Status:  new
Priority:  normal  |  Component:  --Unset--
Keywords:          |       Game:
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 I'm not sure if this affects the original game, but I've noticed while
 using ResidualVM that some of the 'videos' used in-game to add some
 movement to scenes don't blend in with the backgrounds.

 It's particularly noticeable with the picture of Don Copal below, with a
 square around him being quite visible where the video meets the background
 (this is incidentally the first time I've realised that we never once see
 Don Copal as an in-game model).

 Yet, the picture of the LSA lift doesn't seem to exhibit the problem. This
 makes me think it might have affected the original game too and I just
 didn't notice. Anyone able to verify one way or the other?

 [[Image(68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353537353235372f313233373536372f38373163653532342d323964612d313165332d393735372d6233663033383334343963322e706e67.png)]]

 [[Image(68747470733a2f2f662e636c6f75642e6769746875622e636f6d2f6173736574732f353537353235372f313233373538342f64323438336638612d323964612d313165332d393336342d3135373331393964373730312e706e67.png)]]

 ----

 Interestingly enough, the lift that does look fine in the full game looks
 like your first picture in the demo. See #360.

 I'd guess that it's a data issue, but confirmation is needed first.

 ----

 I had a look on YouTube for some old walkthrough videos and this one from
 four years ago seems to exhibit the problem very clearly:

 http://www.youtube.com/watch?feature=player_detailpage&v=51OfnNvVwIw#t=53

 Someone with more time than I have right now could probably verify for
 sure whether or not that's Residual footage (unlikely considering how
 buggy it was four years ago).

 Seems odd that I wouldn't have spotted something so obvious the 4+ times
 that I played the game prior to 2007, though. Maybe it's been introduced
 by newer drivers and such. Or maybe it's just a case of really bad
 compression made more obvious by modern LCD screens — even editing the
 gamma and black levels in Photoshop of the video area didn't help much
 because the video is so limited in colours, etc compared to the
 background.


 https://github.com/residualvm/residualvm/issues/756
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Ticket URL: <https://bugs.scummvm.org/ticket/11836>
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