[Scummvm-tracker] [ScummVM :: Bugs] #11683: Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator
ScummVM :: Bugs
trac at scummvm.org
Mon Sep 7 14:05:00 UTC 2020
#11683: Heavy reverb from city street sounds continues to incorrectly affect other
game sounds and music when using MT32 emulator
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Reporter: Lambonius83 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Audio: MT32
Keywords: music, reverb, audio, mt32 emulator | Game: Quest for
| Glory 2
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ScummVM 2.3.0git257-g0e4e3354bd (Sep 4 2020 22:42:10)
(I also experienced this bug using ScummVM 2.1.2)
This bug seems to happen when using Scummvm's MT32 emulator for audio in
this game. When the game starts, audio plays normally, with the
appropriate amount of reverb. When you enter one of the city street maze
screens, the ambient sounds are blanketed in heavy reverb, which is also
correct (I believe.) The bug begins when you exit any of these city
street maze screens into any other area with sounds (like the fountain
plaza, for example.) The heavy reverb from the ambient city street noises
continues to impact all other sounds in the game from that point on.
To reproduce this, start a new game and exit the inn. Note the sound of
the snake charmer's tune. Now walk north from the the plaza into the first
city street maze screen, then turn around and walk back to the gate plaza.
It will be immediately clear that the snake charmer's music sounds like
it's playing from the far end of a tunnel. This happens any time you exit
any of the street screens, as far as I can tell.
Game version & Language: 1.102 DOS/English (GoG release)
OS: Windows 7 Home Premium 64-bit
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Ticket URL: <https://bugs.scummvm.org/ticket/11683>
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