[Scummvm-tracker] [ScummVM :: Bugs] #11683: QFG2: Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator

ScummVM :: Bugs trac at scummvm.org
Mon Sep 7 20:56:13 UTC 2020


#11683: QFG2: Heavy reverb from city street sounds continues to incorrectly affect
other game sounds and music when using MT32 emulator
-------------------------+-------------------------------------------------
  Reporter:              |      Owner:  (none)
  Lambonius83            |
      Type:  defect      |     Status:  new
  Priority:  normal      |  Component:  Audio: MT32
Resolution:              |   Keywords:  music, reverb, audio, mt32 emulator
      Game:  Quest for   |
  Glory 2                |
-------------------------+-------------------------------------------------
Comment (by Lambonius83):

 I checked it with Adlib, and the sound is fine.  The ambient street sounds
 actually don't exist with Adlib, so the reverb problem is a non-issue
 there.

 I checked it out with the same game version and Roland roms in Dosbox
 using Munt, and the lingering reverb does exist, but only for a few
 seconds, and then the reverb cuts out (as it's supposed to) and the non-
 reverbed sounds play as normal.

 For some reason, Scummvm prevents the MT32 emulator from turning off the
 reverb effect after it's turned on.  I tested this using both the ScummVM
 built-in MT32 emulator as the MT32 device, and selecting MUNT as the MT32
 device (in ScummVM,) and the problem occurs either way.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11683#comment:3>
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