[Scummvm-tracker] [ScummVM :: Bugs] #11683: QFG2: Heavy reverb from city street sounds continues to incorrectly affect other game sounds and music when using MT32 emulator
ScummVM :: Bugs
trac at scummvm.org
Mon Sep 7 20:56:13 UTC 2020
#11683: QFG2: Heavy reverb from city street sounds continues to incorrectly affect
other game sounds and music when using MT32 emulator
-------------------------+-------------------------------------------------
Reporter: | Owner: (none)
Lambonius83 |
Type: defect | Status: new
Priority: normal | Component: Audio: MT32
Resolution: | Keywords: music, reverb, audio, mt32 emulator
Game: Quest for |
Glory 2 |
-------------------------+-------------------------------------------------
Comment (by Lambonius83):
I checked it with Adlib, and the sound is fine. The ambient street sounds
actually don't exist with Adlib, so the reverb problem is a non-issue
there.
I checked it out with the same game version and Roland roms in Dosbox
using Munt, and the lingering reverb does exist, but only for a few
seconds, and then the reverb cuts out (as it's supposed to) and the non-
reverbed sounds play as normal.
For some reason, Scummvm prevents the MT32 emulator from turning off the
reverb effect after it's turned on. I tested this using both the ScummVM
built-in MT32 emulator as the MT32 device, and selecting MUNT as the MT32
device (in ScummVM,) and the problem occurs either way.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11683#comment:3>
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