[Scummvm-tracker] [ScummVM :: Bugs] #11737: Save and Load functions not working for text based games.
ScummVM :: Bugs
trac at scummvm.org
Mon Sep 28 18:53:20 UTC 2020
#11737: Save and Load functions not working for text based games.
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Reporter: Sandman1973 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: GLK
Keywords: Save Load IF text adventures | Game:
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As posted on the ScummVM forums.
https://forums.scummvm.org/viewtopic.php?f=17&t=15257&p=89553
There appears to be problems with the IF save and restore functions. This
occurs on windows version 2.2.0 and the Android version 2.2.1pre(Beta).
I've tried a few different games using a variety of the engines. Magnetic
Scrolls seems to work. The following don't and each behaves a little
different.
My tests involved making a move of some kind. Saving the game then
attempting to reload it. I've not gone in to detail as it is very easy to
replicate. If you need more info let me know.
ZCode
.Z5 : All Things Devours
.Z8 : Anchorhead
Both save to a file. Restore shows the console and reports ERROR: Illegal
opcode!
Windows 2.2.0 - Does the same.
Adrift
.TAF : Humbug
Save kills the software after the save location is picked. No file saved.
Selecting the menu back to browser and repoening also crashes it.
Windows 2.2.0 - Crashes too.
.TAF : Paint!!!
Saves to a file. Restore crashes and kills the software.
Windows 2.2.0 - Does the same.
Hugo
.HEX : Cryptozookeeper
Saves to a file. Restore crashes and kills the software.
Windows 2.2.0 - Crashes when saving.
Level9
.DAT DOS version : Return to Eden
.DAT Amiga version : Red Moon
Save does not add a file name to the list, but does seem to save a file.
Can't restore as it is not listed.
Windows 2.2.0 - Same in windows.
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Ticket URL: <https://bugs.scummvm.org/ticket/11737>
ScummVM :: Bugs <https://bugs.scummvm.org>
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