[Scummvm-tracker] [ScummVM :: Bugs] #11727: Wrong makefile style
ScummVM :: Bugs
trac at scummvm.org
Mon Sep 28 23:52:26 UTC 2020
#11727: Wrong makefile style
-------------------------+----------------------------
Reporter: fedor4ever | Owner: dreammaster
Type: defect | Status: closed
Priority: normal | Component: Engine: Ultima
Resolution: invalid | Keywords:
Game: |
-------------------------+----------------------------
Changes (by dreammaster):
* owner: (none) => dreammaster
* status: new => closed
* resolution: => invalid
Comment:
The current module.mk/configure.engine is actually in the preferred
format. As a standard, we don't introduce subengines for cases of
individual games, but rather only when a subsection of the engine covers
multiple games. So, for example, even though the TsAGE engine has the bulk
of it's code different for each game, we don't allow each game to be
individually turned on or off.
In the case of Ultima, disabling Ultima 1's code was a special case
because the size of the ScummVM executable had become too big for Risc OS,
so Ultima 1 was a low hanging fruit that could be temporarily disabled to
keep the filesize under the limit. See
https://github.com/scummvm/scummvm/pull/2453 for more information.
Eventually something else will need to be done for RISC OS, particularly
as more engines get added, but there'll be plenty of time to consider that
now that the 2.2.0 release is out.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11727#comment:1>
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