[Scummvm-tracker] [ScummVM :: Bugs] #11727: Wrong makefile style

ScummVM :: Bugs trac at scummvm.org
Mon Sep 28 23:52:26 UTC 2020


#11727: Wrong makefile style
-------------------------+----------------------------
  Reporter:  fedor4ever  |      Owner:  dreammaster
      Type:  defect      |     Status:  closed
  Priority:  normal      |  Component:  Engine: Ultima
Resolution:  invalid     |   Keywords:
      Game:              |
-------------------------+----------------------------
Changes (by dreammaster):

 * owner:  (none) => dreammaster
 * status:  new => closed
 * resolution:   => invalid

Comment:

 The current module.mk/configure.engine is actually in the preferred
 format. As a standard, we don't introduce subengines for cases of
 individual games, but rather only when a subsection of the engine covers
 multiple games. So, for example, even though the TsAGE engine has the bulk
 of it's code different for each game, we don't allow each game to be
 individually turned on or off.

 In the case of Ultima, disabling Ultima 1's code was a special case
 because the size of the ScummVM executable had become too big for Risc OS,
 so Ultima 1 was a low hanging fruit that could be temporarily disabled to
 keep the filesize under the limit. See
 https://github.com/scummvm/scummvm/pull/2453  for more information.

 Eventually something else will need to be done for RISC OS, particularly
 as more engines get added, but there'll be plenty of time to consider that
 now that the 2.2.0 release is out.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11727#comment:1>
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