[Scummvm-tracker] [ScummVM :: Bugs] #12366: segfault during gc in Ultima 6
ScummVM :: Bugs
trac at scummvm.org
Mon Apr 5 02:45:10 UTC 2021
#12366: segfault during gc in Ultima 6
-----------------------------------------+----------------------------
Reporter: TheCycoONE | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Ultima
Version: | Keywords:
Game: Ultima VI: The False Prophet |
-----------------------------------------+----------------------------
I've been seeing somewhat frequent crashes in Ultima 6 using a version
compiled from the master branch on git
(529fdca7eaccd48be3f2e081164713106c9702b6) that do not 'appear' to be
related to particular actions.
I am using archlinuxarm on an aarch64 system, running sway-wm.
I took a core dump, and included the backtrace below:
{{{
Core was generated by `scummvm'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x0000aaaab0a6be54 in Ultima::Nuvie::U6LList::start (this=0x7) at
engines/ultima/nuvie/misc/u6_list.cpp:223
223 cur = head;
[Current thread is 1 (Thread 0xffff908d55d0 (LWP 50713))]
(gdb) bt
#0 0x0000aaaab0a6be54 in Ultima::Nuvie::U6LList::start() (this=0x7) at
engines/ultima/nuvie/misc/u6_list.cpp:223
#1 0x0000aaaab0a1f498 in Ultima::Nuvie::delete_obj(Ultima::Nuvie::Obj*)
(obj=0xaaaac4e23bf0)
at engines/ultima/nuvie/core/obj_manager.cpp:2037
#2 0x0000aaaab0a1f4c8 in Ultima::Nuvie::delete_obj(Ultima::Nuvie::Obj*)
(obj=0xaaaac4a4a6f0)
at engines/ultima/nuvie/core/obj_manager.cpp:2041
#3 0x0000aaaab0a846e4 in Ultima::Nuvie::nscript_obj_gc(lua_State*)
(L=0xaaaac42d20d0) at engines/ultima/nuvie/script/script.cpp:1779
#4 0x0000aaaab1529930 in luaD_precall(lua_State*, lua_TValue*, int)
(L=0xaaaac42d20d0, func=0xaaaac4e23bd0, nresults=0)
at common/lua/ldo.cpp:344
#5 0x0000aaaab1529c24 in luaD_call(lua_State*, lua_TValue*, int)
(L=0xaaaac42d20d0, func=0xaaaac4e23bd0, nResults=0)
at common/lua/ldo.cpp:401
#6 0x0000aaaab152c500 in GCTM(lua_State*) (L=0xaaaac42d20d0) at
common/lua/lgc.cpp:465
#7 0x0000aaaab152cb3c in singlestep(lua_State*) (L=0xaaaac42d20d0) at
common/lua/lgc.cpp:592
#8 0x0000aaaab152cc0c in luaC_step(lua_State*) (L=0xaaaac42d20d0) at
common/lua/lgc.cpp:615
#9 0x0000aaaab1523090 in lua_pushcclosure(lua_State*, int
(*)(lua_State*), int)
(L=0xaaaac42d20d0, fn=0xaaaab0a7f1e4
<Ultima::Nuvie::lua_error_handler(lua_State*)>, n=0) at
common/lua/lapi.cpp:492
#10 0x0000aaaab0a83290 in Ultima::Nuvie::Script::call_function(char
const*, int, int, bool)
(this=0xaaaac472f6f0, func_name=0xaaaab1b8f730 "actor_int_adj",
num_args=1, num_return=1, print_stacktrace=true)
at engines/ultima/nuvie/script/script.cpp:1352
#11 0x0000aaaab0a827c8 in
Ultima::Nuvie::Script::call_actor_int_adj(Ultima::Nuvie::Actor*)
(this=0xaaaac472f6f0, actor=0xaaaac4cac820)
at engines/ultima/nuvie/script/script.cpp:1177
#12 0x0000aaaab0ab3500 in Ultima::Nuvie::ActorView::display_actor_stats()
(this=0xaaaac4802400)
at engines/ultima/nuvie/views/actor_view.cpp:224
#13 0x0000aaaab0ab2a50 in Ultima::Nuvie::ActorView::Display(bool)
(this=0xaaaac4802400, full_redraw=false)
at engines/ultima/nuvie/views/actor_view.cpp:119
#14 0x0000aaaab0a37ecc in Ultima::Nuvie::GUI::Display()
(this=0xaaaac441fb40) at engines/ultima/nuvie/gui/gui.cpp:192
#15 0x0000aaaab0a12314 in Ultima::Nuvie::Game::play()
(this=0xaaaac3c43df0) at engines/ultima/nuvie/core/game.cpp:654
#16 0x0000aaaab09f4634 in Ultima::Nuvie::NuvieEngine::run()
(this=0xaaaac4011160) at engines/ultima/nuvie/nuvie.cpp:179
#17 0x0000aaaaae6c5c28 in runGame(Plugin const*, OSystem&, Common::String
const&) (plugin=0xaaaac36e9760, system=..., edebuglevels=...)
at base/main.cpp:307
#18 0x0000aaaaae6c6d38 in scummvm_main(int, char const* const*) (argc=1,
argv=0xffffc5b983d8) at base/main.cpp:594
#19 0x0000aaaaae6c351c in main(int, char**) (argc=1, argv=0xffffc5b983d8)
at backends/platform/sdl/posix/posix-main.cpp:45
}}}
--
Ticket URL: <https://bugs.scummvm.org/ticket/12366>
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