[Scummvm-tracker] [ScummVM :: Bugs] #12443: Blade runner game bugs

ScummVM :: Bugs trac at scummvm.org
Sat Apr 17 17:02:58 UTC 2021


#12443: Blade runner game bugs
-------------------------+-------------------------------------------------
Reporter:                |       Owner:  (none)
  jakejakejake1234       |
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: Bladerunner
 Version:                |  Resolution:
Keywords:                |        Game:  Blade Runner with restored content
-------------------------+-------------------------------------------------
Comment (by antoniou79):

 I'm testing with a current daily build for ScummVM (2.3.0git).

 I tried the save game ("bladerunner-final-win.015").
 This save game loads into  the twins' underground lab, and they are not
 there. However I went to the left again, across the bridge and into the
 homeless guy's place, and clicked on him.
 He is sleeping and talking in his sleep, but then returning back to the
 right, cross the bridge and into the lab, the twins were sitting in front
 of their PC.

 They are definitely in a schedule, so sometimes they won't be there.
 However, perhaps it's worth checking if they are intended to always be
 there upon the first visit and, if not, maybe force them to be there
 anyway, since it makes more sense for the player. I'll get back to you on
 this one.

 About the other issue with what the mainframe says. This is particular to
 the restored content mode version.

 I will need a save game from that instance, before uploading to the
 mainframe, to check the issue.

 However, I do know that the restored AI speech there may be confusing. The
 interaction with the mainframe works like this:
 1. Uploading from McCoy's KIA to mainframe."Uploading personal clue
 database."
 2. If no clues are to be uploaded during this process, the mainframe says:
 "No clues transferred." (Restored Content). Otherwise it won't say
 anything here.
 3. Downloading from the mainframe to McCoy's KIA: "Downloading mainframe
 clue database."
 4. If no clues are to be downloaded during this process, the mainframe
 *again* says: "No clues transferred." (Restored Content). Otherwise it
 won't say anything here.
 5. The mainframe says "Clue database transfer complete."
 6. If McCoy's KIA has new clues transfered from the mainframe, the
 mainframe will say: "New clues added to personal database. Please check
 KIA."

 There's fx sounds for the uploading or downloading too, which will not
 play (in Restored Content mode) if no clue transfer took place in that
 respective phase.

 "2" and "4" could be confusing to the player. Perhaps, I could rework the
 logic.

 However, if the mainframe said "New clues added to personal database.
 Please check KIA.", then there should be new clues acquired from the
 mainframe and appearing as new to McCoy's KIA.
 I checked the logic in the code and seems that that should be working.

 So, as I said, please upload a relevant save file before the problematic
 interaction with the mainframe, so I can further investigate the issue.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12443#comment:3>
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