[Scummvm-tracker] [ScummVM :: Bugs] #12480: Ultima IV: sound FX loops
ScummVM :: Bugs
trac at scummvm.org
Fri Apr 23 06:51:17 UTC 2021
#12480: Ultima IV: sound FX loops
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Reporter: bliznik | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Engine: Ultima
Version: | Keywords: Ultima IV sound
Game: Ultima IV: Quest of the Avatar | loop
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I just noticed that some of the sounds for Ultima IV are too long and
loop.
For example, the sound file for casting spells is spell_flash_25.ogg, and
is about 1 second long. But when you cast the spell in the game, the sound
plays for about 2 seconds. It does this by looping the sound a second
time, and playing the first half of the spell_flash_25.ogg sound.
I'm unsure why time elements are included when sounds are played? I
thought the game should cut off playing the sound when it reaches the end
of the sound file?
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Ticket URL: <https://bugs.scummvm.org/ticket/12480>
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