[Scummvm-tracker] [ScummVM :: Bugs] #12480: Ultima IV: sound FX loops

ScummVM :: Bugs trac at scummvm.org
Fri Apr 23 06:51:17 UTC 2021


#12480: Ultima IV: sound FX loops
-------------------------------------------+-------------------------------
Reporter:  bliznik                         |      Owner:  (none)
    Type:  defect                          |     Status:  new
Priority:  low                             |  Component:  Engine: Ultima
 Version:                                  |   Keywords:  Ultima IV sound
    Game:  Ultima IV: Quest of the Avatar  |  loop
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 I just noticed that some of the sounds for Ultima IV are too long and
 loop.

 For example, the sound file for casting spells is spell_flash_25.ogg, and
 is about 1 second long. But when you cast the spell in the game, the sound
 plays for about 2 seconds. It does this by looping the sound a second
 time, and playing the first half of the spell_flash_25.ogg sound.

 I'm unsure why time elements are included when sounds are played? I
 thought the game should cut off playing the sound when it reaches the end
 of the sound file?
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Ticket URL: <https://bugs.scummvm.org/ticket/12480>
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