[Scummvm-tracker] [ScummVM :: Bugs] #12497: Nightly build does not start on physical PSP-1000

ScummVM :: Bugs trac at scummvm.org
Wed Apr 28 00:03:51 UTC 2021


#12497: Nightly build does not start on physical PSP-1000
--------------------------+-----------------------
Reporter:  lolbot-iichan  |      Owner:  (none)
    Type:  defect         |     Status:  new
Priority:  blocker        |  Component:  Port: PSP
 Version:                 |   Keywords:
    Game:                 |
--------------------------+-----------------------
 '''TESTCASE:'''
 1. Download nightly build (e.g.
 https://buildbot.scummvm.org/snapshots/master/psp-master-d67b16a5.tar.xz)
 2. Unpack it to ms0:/PSP/GAME/ of actual physical Memory Stick™
 3. Remove ms0:/scummvm.ini for a clear start
 4. Insert Memory Stick™ to actual physical PSP-1000
 5. Select ScummVM application and try to start it

 '''EXPECTED RESULT:'''
 ScummVM starts, game list is displayed

 '''ACTUAL RESULT:'''
 Screen is black, IO indicator blinks repeatedly for several seconds, then
 console silently powers off

 '''LOGS:'''
 ms0:/PSP/GAME/psp-master-d67b16a5/SCUMMTRACE.TXT file is created with just
 a single line:
     Error in static void
 PSPPixelFormat::convertFromScummvmPixelFormat(const
 Graphics::PixelFormat*, PSPPixelFormat::Type&, PSPPixelFormat::Type&,
 bool&): Unknown bpp[4] in pixeltype. Reverting to 8bpp

 I don't know how to enable debug logs on PSP, adding debuglevel=11 to
 scummvm.ini does not work for me.

 '''NOTE:'''
 Stable build
 https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-psp.zip
 works fine.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12497>
ScummVM :: Bugs <https://bugs.scummvm.org>
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