[Scummvm-tracker] [ScummVM :: Bugs] #12497: Nightly build does not start on physical PSP-1000
ScummVM :: Bugs
trac at scummvm.org
Wed Apr 28 00:03:51 UTC 2021
#12497: Nightly build does not start on physical PSP-1000
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Reporter: lolbot-iichan | Owner: (none)
Type: defect | Status: new
Priority: blocker | Component: Port: PSP
Version: | Keywords:
Game: |
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'''TESTCASE:'''
1. Download nightly build (e.g.
https://buildbot.scummvm.org/snapshots/master/psp-master-d67b16a5.tar.xz)
2. Unpack it to ms0:/PSP/GAME/ of actual physical Memory Stick™
3. Remove ms0:/scummvm.ini for a clear start
4. Insert Memory Stick™ to actual physical PSP-1000
5. Select ScummVM application and try to start it
'''EXPECTED RESULT:'''
ScummVM starts, game list is displayed
'''ACTUAL RESULT:'''
Screen is black, IO indicator blinks repeatedly for several seconds, then
console silently powers off
'''LOGS:'''
ms0:/PSP/GAME/psp-master-d67b16a5/SCUMMTRACE.TXT file is created with just
a single line:
Error in static void
PSPPixelFormat::convertFromScummvmPixelFormat(const
Graphics::PixelFormat*, PSPPixelFormat::Type&, PSPPixelFormat::Type&,
bool&): Unknown bpp[4] in pixeltype. Reverting to 8bpp
I don't know how to enable debug logs on PSP, adding debuglevel=11 to
scummvm.ini does not work for me.
'''NOTE:'''
Stable build
https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-psp.zip
works fine.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12497>
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