[Scummvm-tracker] [ScummVM :: Bugs] #12498: Nightly build does not have cursor on PPSSPP emulator
ScummVM :: Bugs
trac at scummvm.org
Wed Apr 28 00:19:43 UTC 2021
#12498: Nightly build does not have cursor on PPSSPP emulator
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Reporter: lolbot-iichan | Owner: (none)
Type: defect | Status: new
Priority: low | Component: Port: PSP
Version: | Keywords:
Game: |
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'''TESTCASE:'''
1. Download nightly build (e.g.
https://buildbot.scummvm.org/snapshots/master/psp-master-d67b16a5.tar.xz)
2. Unpack it to ms0:/PSP/GAME/ folder of PPSSPP emulator app
3. Remove ms0:/scummvm.ini for a clear start
4. Select ScummVM application and try to start it with PPSSPP
'''EXPECTED RESULT:'''
ScummVM starts, game list is displayed, cursor is displayed and is
controlled by stick and buttons are highlighted when hovered
'''ACTUAL RESULT:'''
ScummVM starts, game list is displayed, cursor is INVISIBLE, but it is
correctly controlled by stick and buttons are highlighted when hovered
'''LOGS:'''
ms0:/PSP/GAME/psp-master-d67b16a5/SCUMMTRACE.TXT file is created with just
a single line:
Error in static void
PSPPixelFormat::convertFromScummvmPixelFormat(const
Graphics::PixelFormat*, PSPPixelFormat::Type&, PSPPixelFormat::Type&,
bool&): Unknown bpp[4] in pixeltype. Reverting to 8bpp
I don't know how to enable debug logs on PSP, adding debuglevel=11 to
scummvm.ini does not work for me.
'''NOTE:'''
Stable build
https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-psp.zip
works fine and cursor is displayed.
This may also be a PPSSPP bug, so setting priority to low, since it's an
emulator. I can't check this behaviour on physical PSP because of #12497
--
Ticket URL: <https://bugs.scummvm.org/ticket/12498>
ScummVM :: Bugs <https://bugs.scummvm.org>
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