[Scummvm-tracker] [ScummVM :: Bugs] #12498: Nightly build does not have cursor on PPSSPP emulator

ScummVM :: Bugs trac at scummvm.org
Wed Apr 28 00:19:43 UTC 2021


#12498: Nightly build does not have cursor on PPSSPP emulator
--------------------------+-----------------------
Reporter:  lolbot-iichan  |      Owner:  (none)
    Type:  defect         |     Status:  new
Priority:  low            |  Component:  Port: PSP
 Version:                 |   Keywords:
    Game:                 |
--------------------------+-----------------------
 '''TESTCASE:'''
 1. Download nightly build (e.g.
 https://buildbot.scummvm.org/snapshots/master/psp-master-d67b16a5.tar.xz)
 2. Unpack it to ms0:/PSP/GAME/ folder of PPSSPP emulator app
 3. Remove ms0:/scummvm.ini for a clear start
 4. Select ScummVM application and try to start it with PPSSPP

 '''EXPECTED RESULT:'''
 ScummVM starts, game list is displayed, cursor is displayed and is
 controlled by stick and buttons are highlighted when hovered

 '''ACTUAL RESULT:'''
 ScummVM starts, game list is displayed, cursor is INVISIBLE, but it is
 correctly controlled by stick and buttons are highlighted when hovered

 '''LOGS:'''
 ms0:/PSP/GAME/psp-master-d67b16a5/SCUMMTRACE.TXT file is created with just
 a single line:
     Error in static void
 PSPPixelFormat::convertFromScummvmPixelFormat(const
 Graphics::PixelFormat*, PSPPixelFormat::Type&, PSPPixelFormat::Type&,
 bool&): Unknown bpp[4] in pixeltype. Reverting to 8bpp

 I don't know how to enable debug logs on PSP, adding debuglevel=11 to
 scummvm.ini does not work for me.

 '''NOTE:'''
 Stable build
 https://downloads.scummvm.org/frs/scummvm/2.2.0/scummvm-2.2.0-psp.zip
 works fine and cursor is displayed.

 This may also be a PPSSPP bug, so setting priority to low, since it's an
 emulator. I can't check this behaviour on physical PSP because of #12497
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12498>
ScummVM :: Bugs <https://bugs.scummvm.org>
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