[Scummvm-tracker] [ScummVM :: Bugs] #12866: GLK: Comprehend: Missing strings in Transylvania (V2)

ScummVM :: Bugs trac at scummvm.org
Mon Aug 30 08:21:10 UTC 2021


#12866: GLK: Comprehend: Missing strings in Transylvania (V2)
-------------------------+-------------------------------------
Reporter:  eriktorbjorn  |      Owner:  (none)
    Type:  defect        |     Status:  new
Priority:  normal        |  Component:  Engine: GLK: Comprehend
 Version:                |   Keywords:
    Game:                |
-------------------------+-------------------------------------
 Transylvania (V2) starts and seems to run, but there are missing strings,
 e.g. in the first room:

 {{{
 >EXAMINE STUMP
 BAD_STRING(82dd)
 }}}

 From what I can make out, the "82" prefix means that the string is stored
 in the _strings2 table. See ComprehendGame::stringLookup().

 Unfortunately, for this game that table is empty. For Oo-Topos, it's
 loaded from the NOVEL.EXE file. See the OOToposGame constructor. I'm
 speculating that something similar is needed for TransylvaniaGame2, but
 since the string tables are encrypted I lack the necessary knowledge to
 test that.

 Is this version of the game not yet supported? If so, it would be nice if
 that was made clear to the user now that a new release is imminent, and
 Transylvania is listed as one of the supported games.

 The game can be found on the Polarware web site at
 http://graphicsmagician.com/polarware/comprehend.htm

 The older version can be found at the IF Archive,
 http://www.ifarchive.org/indexes/if-archive/games/pc/penguin/
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12866>
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