[Scummvm-tracker] [ScummVM :: Bugs] #10836: SHERLOCK: Scalpel - inventory glitch
ScummVM :: Bugs
trac at scummvm.org
Wed Dec 8 07:43:12 UTC 2021
#10836: SHERLOCK: Scalpel - inventory glitch
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Reporter: eriktorbjorn | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Sherlock
Version: | Resolution:
Keywords: | Game: Sherlock Holmes: Case of the
| Serrated Scalpel
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Comment (by eriktorbjorn):
When looking at an inventory object, it will call putInv(2)
(SLAM_SECONDARY_BUFFER) before banishWindow(). If I understand it
correctly, this means it will redraw the inventory to the buffer it uses
to display the inventory as the other window slides away.
When looking at a room object, it will call putInv(0) (SLAM_DONT_DISPLAY)
instead before banishWindow().
But I keep going in circles when trying to figure out what to do about it.
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Ticket URL: <https://bugs.scummvm.org/ticket/10836#comment:5>
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