[Scummvm-tracker] [ScummVM :: Bugs] #10836: SHERLOCK: Scalpel - inventory glitch

ScummVM :: Bugs trac at scummvm.org
Wed Dec 8 07:43:12 UTC 2021


#10836: SHERLOCK: Scalpel - inventory glitch
-------------------------+-------------------------------------------------
Reporter:  eriktorbjorn  |       Owner:  (none)
    Type:  defect        |      Status:  new
Priority:  normal        |   Component:  Engine: Sherlock
 Version:                |  Resolution:
Keywords:                |        Game:  Sherlock Holmes: Case of the
                         |  Serrated Scalpel
-------------------------+-------------------------------------------------
Comment (by eriktorbjorn):

 When looking at an inventory object, it will call putInv(2)
 (SLAM_SECONDARY_BUFFER) before banishWindow(). If I understand it
 correctly, this means it will redraw the inventory to the buffer it uses
 to display the inventory as the other window slides away.

 When looking at a room object, it will call putInv(0) (SLAM_DONT_DISPLAY)
 instead before banishWindow().

 But I keep going in circles when trying to figure out what to do about it.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/10836#comment:5>
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