[Scummvm-tracker] [ScummVM :: Bugs] #11480: SCUMM: Loom (VGA) - Graphical glitches where some text appears over previous line and the wood musical note disappear

ScummVM :: Bugs trac at scummvm.org
Fri Feb 26 16:40:26 UTC 2021


#11480: SCUMM: Loom (VGA) - Graphical glitches where some text appears over
previous line and the wood musical note disappear
--------------------------------------+----------------------------
Reporter:  DjDiabolik                 |       Owner:  (none)
    Type:  defect                     |      Status:  new
Priority:  normal                     |   Component:  Engine: SCUMM
 Version:                             |  Resolution:
Keywords:  Graphical Glitch Loom VGA  |        Game:  Loom
--------------------------------------+----------------------------
Comment (by antoniou79):

 Similar glitches happened to me today while testing with the EGA floppy
 version (EGA/DOS/English).

 Mode/difficulty: PRACTICE

 This is on Windows 10, with OpenGL renderer.
 ScummVM build: ScummVM 2.3.0git12848-g27153ed54b (Feb 21 2021 11:51:03)

 If it matters, I was going through the game fast, skipping cutscenes and
 most of dialogue where possible using the Esc and dot (.) keys.

 Glitch type A:
 Text remnant bits over the distaff.
 Reproduce:
 - Arrive at Dragon's lair
 - Click on her "gold" for the first time.
 - Press Esc quickly. Text will overlap / glitch with distaff
 (screenshot and save game attached).
 This also happens when trying to skip the "Conversation" at the
 Glassmakers Guild by pressing Esc fast enough.

 Glitch type B.
 This is basically the above reported "The musical wooden stick disappears
 and then reappears when he uses it note by note."
 So the distaff becomes hidden and appears note by note.
 Reproduce:
 - Arrive at the Blacksmiths' Guild gate
 - Click on the door and try to use the OPEN draft on it (ECED)
 - The distaff will be already gone by that point and start re-appearing.
 screenshot and savegame attached.

 This glitch (B) also happens with the conversation at the Glassmakers
 Guild.
 - Click on "conversation"
 - Press Esc quickly after Bobbin starts overhearing. (This will also
 result in glitch type A as mentioned above)
 - Click to move Bobbin. The distaff will be gone.

 Glitch type B happened in one other location, but I don't quite recall
 which one. It could be at the dragon's lair -- I will check again and
 report back.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11480#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


More information about the Scummvm-tracker mailing list