[Scummvm-tracker] [ScummVM :: Bugs] #12066: PETKA: Broken pathfinding
ScummVM :: Bugs
trac at scummvm.org
Mon Jan 18 05:12:04 UTC 2021
#12066: PETKA: Broken pathfinding
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Reporter: Tkachov | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Petka
Version: | Keywords: pathfinding, walk
Game: Petka 1 |
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In ScummVM heroes sometimes choose a weird route when you ask them to walk
somewhere.
Video demonstration: https://youtu.be/6fwc0zaqSTE (first 54 seconds are in
the original game, the rest is in ScummVM).
There are **no** `"Walk bug: Point doesn’t belong to any convex"` messages
during that. They just happen to select a strange path instead of a more
"natural" one, while in the original game they select the "natural" one.
Attachments:
||= attachment:petka1.s16 =|| ScummVM save file on the shown screen ||
||= attachment:save14.dat =|| Original game save file ||
----
ScummVM 2.3.0git11899-g3fb4d67b4e (Jan 16 2021 05:21:57)
Windows 10 version 20H2 64-bit
Petka 1.0.0.1 aka Red Comrades 1
To reproduce:
- load the save file;
- select 'Walk' cursor (right click, then left click on the purple
silhouette icon);
- click somewhere (it seems if you alternate between above and below the
fountain you could achieve this weird behaviour);
- ''<you would see the character go somewhat indirectly in ScummVM, but
won't see that in the original game>''.
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Ticket URL: <https://bugs.scummvm.org/ticket/12066>
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