[Scummvm-tracker] [ScummVM :: Bugs] #12066: PETKA: Broken pathfinding

ScummVM :: Bugs trac at scummvm.org
Mon Jan 18 05:12:04 UTC 2021


#12066: PETKA: Broken pathfinding
--------------------+-------------------------------
Reporter:  Tkachov  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: Petka
 Version:           |   Keywords:  pathfinding, walk
    Game:  Petka 1  |
--------------------+-------------------------------
 In ScummVM heroes sometimes choose a weird route when you ask them to walk
 somewhere.

 Video demonstration: https://youtu.be/6fwc0zaqSTE (first 54 seconds are in
 the original game, the rest is in ScummVM).

 There are **no** `"Walk bug: Point doesn’t belong to any convex"` messages
 during that. They just happen to select a strange path instead of a more
 "natural" one, while in the original game they select the "natural" one.

 Attachments:
 ||= attachment:petka1.s16 =|| ScummVM save file on the shown screen ||
 ||= attachment:save14.dat =|| Original game save file ||

 ----

 ScummVM 2.3.0git11899-g3fb4d67b4e (Jan 16 2021 05:21:57)
 Windows 10 version 20H2 64-bit
 Petka 1.0.0.1 aka Red Comrades 1

 To reproduce:
 - load the save file;
 - select 'Walk' cursor (right click, then left click on the purple
 silhouette icon);
 - click somewhere (it seems if you alternate between above and below the
 fountain you could achieve this weird behaviour);
 - ''<you would see the character go somewhat indirectly in ScummVM, but
 won't see that in the original game>''.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12066>
ScummVM :: Bugs <https://bugs.scummvm.org>
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