[Scummvm-tracker] [ScummVM :: Bugs] #12075: PETKA: Audio desync in cutscenes

ScummVM :: Bugs trac at scummvm.org
Thu Jan 21 10:45:41 UTC 2021


#12075: PETKA: Audio desync in cutscenes
--------------------+---------------------------
Reporter:  Tkachov  |      Owner:  (none)
    Type:  defect   |     Status:  new
Priority:  normal   |  Component:  Engine: Petka
 Version:           |   Keywords:  audio, desync
    Game:  Petka 2  |
--------------------+---------------------------
 I've noticed that in the first cutscene of Red Comrades 2, but I think
 this might happen in other cutscenes and in first game as well.

 Video demonstration: https://youtu.be/hK0OmmjceT8 (first 50 seconds are in
 the original game, the rest is in ScummVM). The most noticable moments are
 when the glass shutters (0:25 vs 1:15) and when three metal pieces appear
 when hero's falling from the sky (0:36 vs 1:26).

 You can also see a "lag" between switching screens in this cutscene, which
 seems to be not there in the original game. I'm not sure, but could that
 be the reason of the delayed audio?

 ----

 ScummVM 2.3.0git11899-g3fb4d67b4e (Jan 16 2021 05:21:57)
 Windows 10 version 20H2 64-bit
 Red Comrades 2 (petka2)

 To reproduce:
 - start the game;
 - ''<in the first cutscene (after heroes talk in their hut) you could see
 how animations happen before corresponding audio>''.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12075>
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