[Scummvm-tracker] [ScummVM :: Bugs] #12075: PETKA: Audio desync in cutscenes
ScummVM :: Bugs
trac at scummvm.org
Thu Jan 21 10:45:41 UTC 2021
#12075: PETKA: Audio desync in cutscenes
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Reporter: Tkachov | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Petka
Version: | Keywords: audio, desync
Game: Petka 2 |
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I've noticed that in the first cutscene of Red Comrades 2, but I think
this might happen in other cutscenes and in first game as well.
Video demonstration: https://youtu.be/hK0OmmjceT8 (first 50 seconds are in
the original game, the rest is in ScummVM). The most noticable moments are
when the glass shutters (0:25 vs 1:15) and when three metal pieces appear
when hero's falling from the sky (0:36 vs 1:26).
You can also see a "lag" between switching screens in this cutscene, which
seems to be not there in the original game. I'm not sure, but could that
be the reason of the delayed audio?
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ScummVM 2.3.0git11899-g3fb4d67b4e (Jan 16 2021 05:21:57)
Windows 10 version 20H2 64-bit
Red Comrades 2 (petka2)
To reproduce:
- start the game;
- ''<in the first cutscene (after heroes talk in their hut) you could see
how animations happen before corresponding audio>''.
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Ticket URL: <https://bugs.scummvm.org/ticket/12075>
ScummVM :: Bugs <https://bugs.scummvm.org>
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