[Scummvm-tracker] [ScummVM :: Bugs] #12348: PRIVATE: Game timer runs too fast before police arrive

ScummVM :: Bugs trac at scummvm.org
Mon Jul 5 20:06:39 UTC 2021


#12348: PRIVATE: Game timer runs too fast before police arrive
--------------------+------------------------------
Reporter:  hamakei  |       Owner:  neuromancer
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: Private
 Version:           |  Resolution:
Keywords:           |        Game:  Private Eye
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Comment (by TrivialBalderdash):

 Wow, that was fast.  Thanks for the quick code updates.

 I checked the original implementation:
 1) Before the sirens are heard, going to the desktop and clicking through
 items there does not add to the counter and trigger the siren/police.
 2) After the sirens are heard, going to the desktop does not reset the
 police arrival.
 3) After the sirens are heard, saving the game does not reset the police
 arrival.
 4) Loading the save game from the previous test (3) does not reset the
 police arrival.
 5) Before the sirens are heard, saving and reloading the game does not
 reset the counter.  To test this, I moved around the scene about 8-10
 times.  If no siren was heard, I'd save the game and continue.  The sirens
 would then be heard in the next few clicks.  Reloading the game would also
 only give me a few clicks before the siren.  There's a random component,
 so I can't be 100% sure.  Multiple tests shows similar results, so I think
 this is correct.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12348#comment:8>
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