[Scummvm-tracker] [ScummVM :: Bugs] #12348: PRIVATE: Game timer runs too fast before police arrive
ScummVM :: Bugs
trac at scummvm.org
Mon Jul 5 20:06:39 UTC 2021
#12348: PRIVATE: Game timer runs too fast before police arrive
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Reporter: hamakei | Owner: neuromancer
Type: defect | Status: new
Priority: normal | Component: Engine: Private
Version: | Resolution:
Keywords: | Game: Private Eye
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Comment (by TrivialBalderdash):
Wow, that was fast. Thanks for the quick code updates.
I checked the original implementation:
1) Before the sirens are heard, going to the desktop and clicking through
items there does not add to the counter and trigger the siren/police.
2) After the sirens are heard, going to the desktop does not reset the
police arrival.
3) After the sirens are heard, saving the game does not reset the police
arrival.
4) Loading the save game from the previous test (3) does not reset the
police arrival.
5) Before the sirens are heard, saving and reloading the game does not
reset the counter. To test this, I moved around the scene about 8-10
times. If no siren was heard, I'd save the game and continue. The sirens
would then be heard in the next few clicks. Reloading the game would also
only give me a few clicks before the siren. There's a random component,
so I can't be 100% sure. Multiple tests shows similar results, so I think
this is correct.
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Ticket URL: <https://bugs.scummvm.org/ticket/12348#comment:8>
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