[Scummvm-tracker] [ScummVM :: Bugs] #12721: Quest for Glory 1 EGA crashes during Intro & Start New Game
ScummVM :: Bugs
trac at scummvm.org
Mon Jul 5 23:09:14 UTC 2021
#12721: Quest for Glory 1 EGA crashes during Intro & Start New Game
------------------------------+--------------------------
Reporter: Tucky27 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCI
Version: | Keywords: hero's quest
Game: Quest for Glory 1 |
------------------------------+--------------------------
Error message:
User picked target 'qfg1-1' (engine ID 'sci', game ID 'qfg1')...
Looking for a plugin supporting this target... SCI [all games]
WARNING: kTextSize: string would be too big to fit on screen. Trimming it!
WARNING: kCan(t)BeHere - invalid rect 65473, 122 -> 1, 126!
WARNING: kCan(t)BeHere - invalid rect 65482, 122 -> 4, 126!
WARNING: kCan(t)BeHere - invalid rect 65481, 122 -> 5, 126!
Assertion failed: isValidRect(), file ./common/rect.h, line 286
This application has requested the Runtime to terminate it in an unusual
way.
Please contact the application's support team for more information.
I was at the intro stage where the hero's quest letters have emerged and
the saurus is just beginning to run across the screen - you can just see
his head on the left. The crash occured using the daily build (July 5th
2021). I similarly tried the 2.2 stable build and had no issues with it. I
have tried using both SDL and opengl both globally and locally with the
same result. Additionally I have tried with different scalings.
When I try skipping the intro I get to the character select screen where
it then crashes. If I start a new game it gets to character select and
crashes as well. If I try loading a game from the scummvm main menu it
loads then crashes.
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Ticket URL: <https://bugs.scummvm.org/ticket/12721>
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