[Scummvm-tracker] [ScummVM :: Bugs] #12593: AGS: Guard Duty: crash during the intro (was: AGS: Guard Duty: crash with an assertion at common/rect.h:161)

ScummVM :: Bugs trac at scummvm.org
Tue Jul 6 22:16:19 UTC 2021


#12593: AGS: Guard Duty: crash during the intro
--------------------------+--------------------------
Reporter:  lolbot-iichan  |       Owner:  dreammaster
    Type:  defect         |      Status:  new
Priority:  normal         |   Component:  Engine: AGS
 Version:                 |  Resolution:
Keywords:                 |        Game:
--------------------------+--------------------------
Changes (by lolbot-iichan):

 * status:  closed => new
 * resolution:  fixed =>
 * summary:  AGS: Guard Duty: crash with an assertion at common/rect.h:161
     => AGS: Guard Duty: crash during the intro

Comment:

 Unfortunately, it's not fixed.
 Now I get SIGSEGV instead of SIGTRAP:
 {{{
 Thread 1 received signal SIGSEGV, Segmentation fault.
 0x00000001406bc8cd in Graphics::ManagedSurface::fillRect (this=0x135c1700,
     r=..., color=0) at ./graphics/managed_surface.h:583
 583                     addDirtyRect(r);
 (gdb) bt
 #0  0x00000001406bc8cd in Graphics::ManagedSurface::fillRect (
     this=0x135c1700, r=..., color=0) at ./graphics/managed_surface.h:583
 #1  0x0000000140430131 in Graphics::ManagedSurface::clear
 (this=0x135c1700,
     color=0) at graphics/managed_surface.cpp:729
 #2  0x000000014042ddd1 in Graphics::ManagedSurface::create
 (this=0x135c1700,
     width=10000, height=15, pixelFormat=...)
     at graphics/managed_surface.cpp:158
 #3  0x000000014042d6f4 in Graphics::ManagedSurface::ManagedSurface (
     this=0x135c1700, width=10000, height=15, pixelFormat=...)
     at graphics/managed_surface.cpp:60
 #4  0x00000001405ca579 in AGS3::Surface::Surface (this=0x135c1700,
     width=10000, height=15, pixelFormat=...)
     at ./engines/ags/lib/allegro/surface.h:284
 #5  0x0000000140050478 in AGS3::create_bitmap_ex (color_depth=32,
     width=10000, height=15) at engines/ags/lib/allegro/surface.cpp:450
 #6  0x0000000140063b1d in AGS3::AGS::Shared::Bitmap::Create
 (this=0xf913ea0,
     width=10000, height=15, color_depth=32)
     at engines/ags/shared/gfx/allegro_bitmap.cpp:71
 #7  0x0000000140063b87 in AGS3::AGS::Shared::Bitmap::CreateTransparent (
     this=0xf913ea0, width=10000, height=15, color_depth=32)
     at engines/ags/shared/gfx/allegro_bitmap.cpp:80
 #8  0x00000001400650a5 in
 AGS3::AGS::Shared::BitmapHelper::CreateTransparentBitmap (width=10000,
 height=15, color_depth=32)
     at engines/ags/shared/gfx/bitmap.cpp:44
 #9  0x0000000140075b65 in AGS3::_display_main (xx=-9685, yy=5, wii=10000,
     text=0x10fb8943 "When will this suffering end...", disp_type=0,
     usingfont=1, asspch=65535, isThought=0, allowShrink=0,
     overlayPositionFixed=false) at engines/ags/engine/ac/display.cpp:180
 #10 0x0000000140076759 in AGS3::_display_at (xx=-50002, yy=5, wii=100000,
     text=0x10fb8943 "When will this suffering end...", disp_type=0,
     asspch=65535, isThought=0, allowShrink=0, overlayPositionFixed=false)
     at engines/ags/engine/ac/display.cpp:364
 #11 0x0000000140161b45 in AGS3::_displayspeech (
     texx=0x10fb8943 "When will this suffering end...", aschar=1, xx=0,
 yy=0,
     widd=100000, isThought=0) at engines/ags/engine/ac/character.cpp:2675
 #12 0x000000014019592e in AGS3::DisplaySpeechAt (xx=0, yy=0, wii=100000,
     aschar=1, spch=0x10fb8940 "&1 When will this suffering end...")
     at engines/ags/engine/ac/global_character.cpp:546
 #13 0x000000014015b64f in AGS3::Character_SayAt (chaa=0xeeec70c, x=0, y=0,
     width=100000, texx=0x10fb8940 "&1 When will this suffering end...")
     at engines/ags/engine/ac/character.cpp:701
 #14 0x0000000140163f4d in AGS3::Sc_Character_SayAt (self=0xeeec70c,
     params=0x5fc170, param_count=4)
     at engines/ags/engine/ac/character.cpp:3005
 #15 0x0000000140106a89 in AGS3::ccInstance::Run (this=0x1333b0b0,
 curpc=14505)
     at engines/ags/engine/script/cc_instance.cpp:1009
 #16 0x00000001401066e3 in AGS3::ccInstance::Run (this=0x1333b0b0,
 curpc=407)
     at engines/ags/engine/script/cc_instance.cpp:952
 #17 0x00000001401066e3 in AGS3::ccInstance::Run (this=0x1333b0b0,
 curpc=796)
     at engines/ags/engine/script/cc_instance.cpp:952
 #18 0x0000000140104710 in AGS3::ccInstance::CallScriptFunction (
     this=0x1333b0b0,
     funcname=0x140f1fda0 <AGS3::scfunctionname> "room_AfterFadeIn",
     numargs=0, params=0x0) at
 engines/ags/engine/script/cc_instance.cpp:342
 #19 0x000000014010c47f in AGS3::RunScriptFunctionIfExists (sci=0x1333b0b0,
     tsname=0x140f1fda0 <AGS3::scfunctionname> "room_AfterFadeIn",
 numParam=0,
     params=0x0) at engines/ags/engine/script/script.cpp:365
 #20 0x000000014010c6ca in AGS3::RunTextScript (sci=0x1333b0b0,
     tsname=0x1094e980 "room_AfterFadeIn")
     at engines/ags/engine/script/script.cpp:414
 #21 0x000000014010bf51 in AGS3::RunScriptFunction
 (sc_inst=AGS3::kScInstRoom,
     fn_name=0x1094e980 "room_AfterFadeIn", param_count=0, p1=..., p2=...)
     at engines/ags/engine/script/script.cpp:271
 #22 0x000000014010bec2 in AGS3::QueueScriptFunction (
     sc_inst=AGS3::kScInstRoom, fn_name=0x1094e980 "room_AfterFadeIn",
     param_count=0, p1=..., p2=...) at
 engines/ags/engine/script/script.cpp:260
 #23 0x000000014010b960 in AGS3::run_interaction_script (nint=0x10fbab70,
     evnt=7, chkAny=-1, isInv=0) at
 engines/ags/engine/script/script.cpp:189
 #24 0x000000014017962a in AGS3::process_event (evp=0x5fe034)
     at engines/ags/engine/ac/event.cpp:177
 #25 0x000000014017a45b in AGS3::processallevents (numev=5,
 evlist=0x4c2b9a0)
     at engines/ags/engine/ac/event.cpp:362
 #26 0x000000014017a4ed in AGS3::update_events ()
     at engines/ags/engine/ac/event.cpp:372
 #27 0x00000001400f8521 in AGS3::game_loop_update_events ()
     at engines/ags/engine/main/game_run.cpp:634
 #28 0x00000001400f8bfe in AGS3::UpdateGameOnce (checkControls=true,
     extraBitmap=0x0, extraX=0, extraY=0)
     at engines/ags/engine/main/game_run.cpp:762
 #29 0x00000001400f9194 in AGS3::GameTick ()
     at engines/ags/engine/main/game_run.cpp:885
 #30 0x00000001400f94cf in AGS3::RunGameUntilAborted ()
     at engines/ags/engine/main/game_run.cpp:979
 #31 0x00000001400f98ab in AGS3::initialize_start_and_play_game (
     override_start_room=0, loadSaveGameOnStartup=-1)
     at engines/ags/engine/main/game_start.cpp:126
 #32 0x00000001400f4605 in AGS3::initialize_engine (startup_opts=...)
     at engines/ags/engine/main/engine.cpp:1246
 #33 0x0000000140044219 in AGS::AGSEngine::run (this=0x4edb160)
     at engines/ags/ags.cpp:177
 #34 0x000000014002be62 in runGame (plugin=0x2ff7e30,
 enginePlugin=0x2ff7de0,
     system=..., debugLevels=...) at base/main.cpp:307
 #35 0x000000014002d5d1 in scummvm_main (argc=1, argv=0x2682d30)
     at base/main.cpp:604
 #36 0x00000001400294c9 in SDL_main (argc=1, argv=0x2682d30)
     at backends/platform/sdl/win32/win32-main.cpp:76
 #37 0x0000000140029407 in WinMain ()
     at backends/platform/sdl/win32/win32-main.cpp:55
 #38 0x00000001407a67e2 in main (flags=<optimized out>,
     cmdline=<optimized out>, inst=<optimized out>)
     at D:/mingwbuild/mingw-w64-crt-
 git/src/mingw-w64/mingw-w64-crt/crt/crt0_c.c:18
 #39 0x00000001400013c1 in __tmainCRTStartup ()
     at D:/mingwbuild/mingw-w64-crt-
 git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:335
 #40 0x00000001400014d6 in WinMainCRTStartup ()
     at D:/mingwbuild/mingw-w64-crt-
 git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:192
 }}}
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12593#comment:4>
ScummVM :: Bugs <https://bugs.scummvm.org>
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