[Scummvm-tracker] [ScummVM :: Bugs] #12598: 3DS, GRIM: Crashes after splash image display

ScummVM :: Bugs trac at scummvm.org
Tue Jul 13 21:40:52 UTC 2021


#12598: 3DS, GRIM: Crashes after splash image display
-----------------------------------------------+---------------------------
Reporter:  BallM4788                           |       Owner:  (none)
    Type:  defect                              |      Status:  new
Priority:  high                                |   Component:  Engine: Grim
 Version:                                      |  Resolution:
Keywords:  3ds n3ds grim fandango crash grime  |        Game:  Grim
                                               |  Fandango
-----------------------------------------------+---------------------------
Comment (by BallM4788):

 Through some hacky tracking of LUA task functions, I've further narrowed
 the culprit down to somewhere in `Lua_V1::CleanBuffer()`. I'm going ahead
 and attaching my tracking log in case it can help solve the
 `Lua_V1::MakeSectorActive()` errors on startup. I initially had
 occurrences of `LuaBase::typeOverride()` printed out in my tracking as
 well, but ended up excluding them because there were over almost 3.5
 thousand occurrences of it and was causing my terminal to overflow.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12598#comment:8>
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