[Scummvm-tracker] [ScummVM :: Bugs] #12598: 3DS, GRIM: Crashes after splash image display
ScummVM :: Bugs
trac at scummvm.org
Tue Jul 13 21:40:52 UTC 2021
#12598: 3DS, GRIM: Crashes after splash image display
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Reporter: BallM4788 | Owner: (none)
Type: defect | Status: new
Priority: high | Component: Engine: Grim
Version: | Resolution:
Keywords: 3ds n3ds grim fandango crash grime | Game: Grim
| Fandango
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Comment (by BallM4788):
Through some hacky tracking of LUA task functions, I've further narrowed
the culprit down to somewhere in `Lua_V1::CleanBuffer()`. I'm going ahead
and attaching my tracking log in case it can help solve the
`Lua_V1::MakeSectorActive()` errors on startup. I initially had
occurrences of `LuaBase::typeOverride()` printed out in my tracking as
well, but ended up excluding them because there were over almost 3.5
thousand occurrences of it and was causing my terminal to overflow.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12598#comment:8>
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