[Scummvm-tracker] [ScummVM :: Bugs] #12748: REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
ScummVM :: Bugs
trac at scummvm.org
Mon Jul 19 12:23:39 UTC 2021
#12748: REMORSE: Silencer does not correctly follow Vargas at the end of Mission 2
---------------------------------+----------------------------
Reporter: mduggan | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Ultima
Version: | Keywords:
Game: Crusader: No Remorse |
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At the end of Mission 2, during a scripted sequence, the Silencer is
supposed to follow Vargas to the teleport pad, but he gets stuck on a door
on the way.
This is mostly a small problem as you are able to walk to the pad
correctly after the scripted sequence finishes.
The cause of this is a difference in implementation between ScummVM and
the original. In the original, the checks for "slide" movements (checking
if a move is valid to the left/right of the current position) were built
into the AnimPrimitiveProcess, so apply in all cases. In ScummVM, I
implemented the checks in the CrusaderMoverProcess, so they are only
triggered during interactive moves.
The solution is probably to move these checks to somewhere like
MainActor::doAnim, but it would need to be done with care.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12748>
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