[Scummvm-tracker] [ScummVM :: Bugs] #12598: 3DS, GRIM: Crashes after splash image display

ScummVM :: Bugs trac at scummvm.org
Wed Jun 2 03:09:34 UTC 2021


#12598: 3DS, GRIM: Crashes after splash image display
-----------------------------------------+----------------------------
Reporter:  BallM4788                     |       Owner:  (none)
    Type:  defect                        |      Status:  new
Priority:  normal                        |   Component:  Engine: Grim
 Version:                                |  Resolution:
Keywords:  3ds n3ds grim fandango crash  |        Game:  Grim Fandango
-----------------------------------------+----------------------------
Description changed by BallM4788:

Old description:

> **Platform**: New Nintendo 3DS
> **ScummVM version**: commit
> [[https://github.com/scummvm/scummvm/commit/78ec256ccacd4126347f012c259305e2d6750fc3|78ec256]]
> **Description**: When starting up Grim Fandango, the startup splash image
> of Manny and Glottis in the Bone Wagon displays for around 10 seconds
> before the system crashes.
> **Replication**: Start Grim Fandango.
> **Notes**:
>  - Backtrace log and crash dump are from two separate crashes. This is
> because, for some reason, detatching the remote debugger after a segfault
> only causes ScummVM to crash; the user is kicked back to the 3DS Home
> Screen and told that the system will restart.
>  - In the provided backtrace log, the line "WARNING: !!!! Trying to call
> MakeSectorActive without a scene!" appears 5 times.
> [[https://github.com/scummvm/scummvm/blob/master/engines/grim/lua_v1_set.cpp#L194|This
> is a known flaw]], and may or may not be related to this ticket's issue.

New description:

 **Platform**: New Nintendo 3DS
 **ScummVM version**: commit
 [[https://github.com/scummvm/scummvm/commit/78ec256ccacd4126347f012c259305e2d6750fc3|78ec256]]
 **Description**: When starting up Grim Fandango, the startup splash image
 of Manny and Glottis in the Bone Wagon displays for around 10 seconds
 before the system crashes.
 **Replication**: Start Grim Fandango.
 **Notes**:
  - Backtrace log and crash dump are from two separate crashes. This is
 because, for some reason, detatching the remote debugger after a segfault
 only causes ScummVM to crash; the user is kicked back to the 3DS Home
 Screen and told that the system will restart.
  - In the provided backtrace log, the line "WARNING: !!!! Trying to call
 MakeSectorActive without a scene!" appears 5 times.
 [[https://github.com/scummvm/scummvm/blob/master/engines/grim/lua_v1_set.cpp#L194|This
 is a known flaw]], and may or may not be related to this ticket's issue.

 **EDIT**: Attached different crash log along with crash screenshot with
 registers and other info.

--
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Ticket URL: <https://bugs.scummvm.org/ticket/12598#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM


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