[Scummvm-tracker] [ScummVM :: Bugs] #11160: WME: Engine doesn't use correct screenmode

ScummVM :: Bugs trac at scummvm.org
Sat Jun 26 13:56:57 UTC 2021


#11160: WME: Engine doesn't use correct screenmode
--------------------+---------------------------------
Reporter:  raziel-  |       Owner:  (none)
    Type:  defect   |      Status:  new
Priority:  normal   |   Component:  Engine: Wintermute
 Version:           |  Resolution:
Keywords:           |        Game:  Wintermute
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Comment (by lolbot-iichan):

 Hi raziel-!

 Sorry for being missing for a long time, now I'm back to fixing WME bugs.

 There are 2 things i'd like to mention about the current issue:

 1. WME has 3 different renders - Software / OpenGL / OpenGL with shaders.
 I can reproduce behaviour similar to no_title_008.png with non-Software
 renders on Windows.
 I'll post a separate bug on this, tagged with "WME3D:" prefix, since 2D
 games are using Software rendering by default, if not explicitly changed
 in global or per-game options.

 2. I think I have noticed a reason why screen was stuck at launcher size -
 there was an unnecessary call to initGraphics(800, 600, &format) before
 initializing game graphics. Can you please check if anything gets better
 with Software render after applying this fix:
 https://github.com/scummvm/scummvm/pull/3105/files ?
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11160#comment:3>
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