[Scummvm-tracker] [ScummVM :: Bugs] #11339: BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
ScummVM :: Bugs
trac at scummvm.org
Wed Jun 30 19:54:33 UTC 2021
#11339: BLADERUNNER: McCoy's TV's voices are at the wrong audio channel
---------------------------+----------------------------------
Reporter: IlDucci | Owner: antoniou79
Type: defect | Status: pending
Priority: normal | Component: Engine: Bladerunner
Version: | Resolution: pending
Keywords: audio, stereo, | Game: Blade Runner
---------------------------+----------------------------------
Changes (by antoniou79):
* owner: (none) => antoniou79
* priority: low => normal
* status: new => pending
* resolution: => pending
Comment:
I've pushed a fix for this issue:
https://github.com/scummvm/scummvm/commit/4dcbd071488b305389c3d278aa5598ef3d11bd3d
The bad balances are corrected (overridden) explicitly in actor.cpp on a
case by case basis.
The fix covers more cases than just the TV sounds, such as the phone
calls, machine voices, dispatch calls, and attaches Lance voice to Luther
(since they share body and only Luther actually is connected to the twins
model).
If the TS @IlDucci can confirm the issue is fixed, or if no feedback is
provided till after the weekend (early July 2021), I'll be closing this
report as fixed.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11339#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list