[Scummvm-tracker] [ScummVM :: Bugs] #12548: PRIVATE: Missing Voiceover
ScummVM :: Bugs
trac at scummvm.org
Sun May 16 16:47:24 UTC 2021
#12548: PRIVATE: Missing Voiceover
------------------------------+------------------------------
Reporter: TrivialBalderdash | Owner: neuromancer
Type: defect | Status: new
Priority: normal | Component: Engine: Private
Version: | Resolution:
Keywords: | Game: Private Eye
------------------------------+------------------------------
Comment (by TrivialBalderdash):
When visiting the office for the first time, if the doctor is in, this
audio will play on original hardware: /GLOBAL/TRANSITI/AUDIO/SDLC91.WAV
(but not heard in ScummVM).
"The good doctor was in. I was questioning him about the case, but it
wasn't going well."
After the conversation is over, this audio is heard (correctly):
/GLOBAL/TRANSITI/AUDIO/SDLC92.WAV
The second time visiting, again if the doctor is in, usually triggers:
/GLOBAL/TRANSITI/AUDIO/SDLC93.WAV (not heard in ScummVM)
"The doctor allowed me in again. This conversation wasn't much better
than the last."
After the second conversation is over, this audio is heard (correctly):
/GLOBAL/TRANSITI/AUDIO/SDLC94.WAV
There's a 3rd set of dialogue, SDLC95&96, but I haven't played through
enough of the game yet to see if these get used.
I assume there's some randomness built in, since the same sequence of
events, including reloading a save file just before visiting the doctor,
doesn't always trigger a conversation with the doctor. In some cases,
there is no one home and you can search his office. In that case, one of
several files should play, but these are not heard in ScummVM:
/GLOBAL/AUDIO/SSSC05.WAV
/GLOBAL/AUDIO/SSSC50.WAV
(I'm assuming there's more options, since the /GLOBAL/AUDIO/ folder has
about 5 options for the common dialogue - taking evidence, leaving
evidence, breaking & entering.)
--
Ticket URL: <https://bugs.scummvm.org/ticket/12548#comment:2>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list