[Scummvm-tracker] [ScummVM :: Bugs] #12548: PRIVATE: Missing Voiceover
ScummVM :: Bugs
trac at scummvm.org
Sun May 16 18:49:58 UTC 2021
#12548: PRIVATE: Missing Voiceover
------------------------------+------------------------------
Reporter: TrivialBalderdash | Owner: neuromancer
Type: defect | Status: new
Priority: normal | Component: Engine: Private
Version: | Resolution:
Keywords: | Game: Private Eye
------------------------------+------------------------------
Comment (by neuromancer):
> Expected: Once the animation finishes, the screen shows the still image
in the attachment and the voiceover plays. This might be showing/pausing
the last frame of the animation for the voiceover.
This is exactly what I need. I will try to fix it as soon as I have some
free time (which could happen in a few weeks, I'm afraid).
Btw, if you are wondering how the game executes this scene, this is the
associated code:
> setting kDLGetDrugged
> {
> if (Random(50%))
> goto(kDLSearchScreen2);
> else
> {
> if (!kAlternateGame)
> {
> if (kInventoryBlackmailPhoto)
> {
> if (!kSDLC07Run)
goto(kDLPlayC07PRE);
> else if (!kSDLC09Run)
goto(kDLPlayC09PRE);
> else if (!kSDLC10Run)
goto(kDLPlayC10PRE);
> else
goto(kDLSearchScreen4);
> }
> else
> {
> if (!kSDLC07Run)
goto(kDLPlayC07PRE);
> else if (!kSDLC09Run)
goto(kDLPlayC09PRE);
> else
goto(kDLSearchScreen4);
> }
> }
> ...
> setting kDLPlayC07PRE
> {
> Bitmap("dl\search_s\dlframe.bmp");
> SyncSound("global\transiti\audio\sdlc91.wav", kDLPlayC07);
> }
There are many untested parts of this game, which is far more complex that
I initialized expected (some of them, could be even unreachable). Please
let us know if you find more issues.
Thanks!
--
Ticket URL: <https://bugs.scummvm.org/ticket/12548#comment:5>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list