[Scummvm-tracker] [ScummVM :: Bugs] #12548: PRIVATE: Missing Voiceover

ScummVM :: Bugs trac at scummvm.org
Sun May 16 18:49:58 UTC 2021


#12548: PRIVATE: Missing Voiceover
------------------------------+------------------------------
Reporter:  TrivialBalderdash  |       Owner:  neuromancer
    Type:  defect             |      Status:  new
Priority:  normal             |   Component:  Engine: Private
 Version:                     |  Resolution:
Keywords:                     |        Game:  Private Eye
------------------------------+------------------------------
Comment (by neuromancer):

 > Expected: Once the animation finishes, the screen shows the still image
 in the attachment and the voiceover plays. This might be showing/pausing
 the last frame of the animation for the voiceover.

 This is exactly what I need. I will try to fix it as soon as I have some
 free time (which could happen in a few weeks, I'm afraid).

 Btw, if you are wondering how the game executes this scene, this is the
 associated code:

 > setting kDLGetDrugged
 > {
 >         if (Random(50%))
 >                 goto(kDLSearchScreen2);
 >         else
 >        {
 >                if (!kAlternateGame)
 >                {
 >                        if (kInventoryBlackmailPhoto)
 >                        {
 >                                if (!kSDLC07Run)
 goto(kDLPlayC07PRE);
 >                                else if (!kSDLC09Run)
 goto(kDLPlayC09PRE);
 >                                else if (!kSDLC10Run)
 goto(kDLPlayC10PRE);
 >                                else
 goto(kDLSearchScreen4);
 >                        }
 >                        else
 >                        {
 >                                if (!kSDLC07Run)
 goto(kDLPlayC07PRE);
 >                                else if (!kSDLC09Run)
 goto(kDLPlayC09PRE);
 >                                else
 goto(kDLSearchScreen4);
 >                        }
 >                }
 > ...
 > setting kDLPlayC07PRE
 > {
 >         Bitmap("dl\search_s\dlframe.bmp");
 >         SyncSound("global\transiti\audio\sdlc91.wav", kDLPlayC07);
 > }


 There are many untested parts of this game, which is far more complex that
 I initialized expected (some of them, could be even unreachable). Please
 let us know if you find more issues.

 Thanks!
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12548#comment:5>
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