[Scummvm-tracker] [ScummVM :: Bugs] #12567: PRIVATE: Opening Safe causes ScummVM crash

ScummVM :: Bugs trac at scummvm.org
Thu May 20 01:19:10 UTC 2021


#12567: PRIVATE: Opening Safe causes ScummVM crash
------------------------------+-----------------------------
Reporter:  TrivialBalderdash  |      Owner:  neuromancer
    Type:  defect             |     Status:  new
Priority:  normal             |  Component:  Engine: Private
 Version:                     |   Keywords:
    Game:  Private Eye        |
------------------------------+-----------------------------
 Trying to open the safe in Steelgrave's Mansion causes the alarm to
 trigger.  When leaving the house, ScummVM crashes.  The debug details are
 listed below.  sgsfx005.wav is the alarm from pulling the handle, followed
 by backing away from the safe twice, turning towards the door, then
 clicking on the door.

 Opening hashed: sg/search_s/sgpntcu7.bmp
 Opening hashed: sg/search_s/sgsafpul.bmp
 Opening hashed: sg/audio/sgsfx005.wav
 Opening hashed: sg/search_s/sgpntcu7.bmp
 Opening hashed: sg/search_s/sgsafpul.bmp
 Opening hashed: sg/audio/sgsfx014.wav
 Opening hashed: sg/search_s/sgpntcu2.bmp
 Opening hashed: sg/search_s/sgpntmk.bmp
 Opening hashed: sg/search_s/sgview6.bmp
 Opening hashed: sg/search_s/sgmask6.bmp
 Opening hashed: sg/search_s/sgview1.bmp
 Opening hashed: sg/search_s/sgmask1.bmp
 Assertion failed: (args.size() <= 4), function fPoliceClip, file
 /data/src/master/engines/private/funcs.cpp, line 608.
 Abort trap: 6

 It doesn't appear that the safe has been implemented, as I can't enter the
 combination.  (It's 426, but I only know this from the game.dat file.) I
 don't know if this is related to the crash.

 This isn't required to complete the game, so I didn't mark it higher
 priority.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12567>
ScummVM :: Bugs <https://bugs.scummvm.org>
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