[Scummvm-tracker] [ScummVM :: Bugs] #12567: PRIVATE: Opening Safe causes ScummVM crash
ScummVM :: Bugs
trac at scummvm.org
Thu May 20 01:19:10 UTC 2021
#12567: PRIVATE: Opening Safe causes ScummVM crash
------------------------------+-----------------------------
Reporter: TrivialBalderdash | Owner: neuromancer
Type: defect | Status: new
Priority: normal | Component: Engine: Private
Version: | Keywords:
Game: Private Eye |
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Trying to open the safe in Steelgrave's Mansion causes the alarm to
trigger. When leaving the house, ScummVM crashes. The debug details are
listed below. sgsfx005.wav is the alarm from pulling the handle, followed
by backing away from the safe twice, turning towards the door, then
clicking on the door.
Opening hashed: sg/search_s/sgpntcu7.bmp
Opening hashed: sg/search_s/sgsafpul.bmp
Opening hashed: sg/audio/sgsfx005.wav
Opening hashed: sg/search_s/sgpntcu7.bmp
Opening hashed: sg/search_s/sgsafpul.bmp
Opening hashed: sg/audio/sgsfx014.wav
Opening hashed: sg/search_s/sgpntcu2.bmp
Opening hashed: sg/search_s/sgpntmk.bmp
Opening hashed: sg/search_s/sgview6.bmp
Opening hashed: sg/search_s/sgmask6.bmp
Opening hashed: sg/search_s/sgview1.bmp
Opening hashed: sg/search_s/sgmask1.bmp
Assertion failed: (args.size() <= 4), function fPoliceClip, file
/data/src/master/engines/private/funcs.cpp, line 608.
Abort trap: 6
It doesn't appear that the safe has been implemented, as I can't enter the
combination. (It's 426, but I only know this from the game.dat file.) I
don't know if this is related to the crash.
This isn't required to complete the game, so I didn't mark it higher
priority.
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Ticket URL: <https://bugs.scummvm.org/ticket/12567>
ScummVM :: Bugs <https://bugs.scummvm.org>
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