[Scummvm-tracker] [ScummVM :: Bugs] #12548: PRIVATE: Missing Voiceover

ScummVM :: Bugs trac at scummvm.org
Sat May 22 18:12:04 UTC 2021


#12548: PRIVATE: Missing Voiceover
------------------------------+------------------------------
Reporter:  TrivialBalderdash  |       Owner:  neuromancer
    Type:  defect             |      Status:  new
Priority:  normal             |   Component:  Engine: Private
 Version:                     |  Resolution:
Keywords:                     |        Game:  Private Eye
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Comment (by TrivialBalderdash):

 The voice over plays with the latest changes.  When testing, I noticed
 another location of a missing voice over that now plays.  ("Wait, that's
 new..." when I was replaying). It was when returning to Marlowe's office
 after visiting Idaho Street and Cal Western.

 The one second delay wasn't noticeable, even when I knew what to listen
 for.

 There was a difference between the 486 and ScummVM, and it has to do with
 which of the driving scenes are chosen.  I didn't realize this at first,
 but the voice over is always on the same scene, regardless of the
 animation is used.  I initially didn't test for all of these combinations
 until you sent me the sample of code previously.

 I captured some gameplay so I could study this frame by frame.  Hopefully
 the screenshots show this better than my explanation below.

 Returning to Marlowe’s Office, 1 of 2 animations will play.  On original
 hardware, either of animations will play, then freeze on the exterior
 scene for the voiceover.

 On the latest build of ScummVM, either of the animations will play, then
 freeze on the last frame of that animation for the audio, then show the of
 the original freeze frame before moving to the next animation.

 If the exterior driving animation is used, everything looks like it does
 on original hardware.
 If the shot of Marlow driving is used, the voice over is on a different
 scene, then you see a “blip” of the other exterior driving scene before
 the next animation begins.

 This was true for Marlowe's office and Dr. Lagardie's office.  Screenshots
 are attached showing both scenarios.

 I recorded at 30fps, and saw 2 frames of the other scene, so the blip was
 about 1/15 sec.

 **The original voiceover issue is fixed (Thanks!!)**.  I'm not sure what
 you want to do with this other observation.  I had more blips and audio
 breaks on my 486 waiting for the 2x CD drive to load the data, so ScummVM
 is definitely the better gameplay experience.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12548#comment:7>
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