[Scummvm-tracker] [ScummVM :: Bugs] #12598: 3DS, GRIM: Crashes after splash image display

ScummVM :: Bugs trac at scummvm.org
Sun May 30 19:25:29 UTC 2021


#12598: 3DS, GRIM: Crashes after splash image display
--------------------------+------------------------------------------
Reporter:  BallM4788      |      Owner:  (none)
    Type:  defect         |     Status:  new
Priority:  normal         |  Component:  Engine: Grim
 Version:                 |   Keywords:  3ds n3ds grim fandango crash
    Game:  Grim Fandango  |
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 **Platform**: New Nintendo 3DS
 **ScummVM version**: commit
 [[https://github.com/scummvm/scummvm/commit/78ec256ccacd4126347f012c259305e2d6750fc3|78ec256]]
 **Description**: When starting up Grim Fandango, the startup splash image
 of Manny and Glottis in the Bone Wagon displays for around 10 seconds
 before the system crashes.
 **Replication**: Start Grim Fandango.
 **Notes**:
  - Backtrace log and crash dump are from two separate crashes. This is
 because, for some reason, detatching the remote debugger after a crash
 only causes ScummVM to crash; the user is kicked back to the 3DS Home
 Screen and told that the system will restart.
  - In the provided backtrace log, the line "WARNING: !!!! Trying to call
 MakeSectorActive without a scene!" appears 5 times.
 [[https://github.com/scummvm/scummvm/blob/master/engines/grim/lua_v1_set.cpp#L194|This
 is a known flaw]], and may or may not be related to this ticket's issue.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/12598>
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