[Scummvm-tracker] [ScummVM :: Bugs] #12598: 3DS, GRIM: Crashes after splash image display
ScummVM :: Bugs
trac at scummvm.org
Sun May 30 19:25:29 UTC 2021
#12598: 3DS, GRIM: Crashes after splash image display
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Reporter: BallM4788 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Grim
Version: | Keywords: 3ds n3ds grim fandango crash
Game: Grim Fandango |
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**Platform**: New Nintendo 3DS
**ScummVM version**: commit
[[https://github.com/scummvm/scummvm/commit/78ec256ccacd4126347f012c259305e2d6750fc3|78ec256]]
**Description**: When starting up Grim Fandango, the startup splash image
of Manny and Glottis in the Bone Wagon displays for around 10 seconds
before the system crashes.
**Replication**: Start Grim Fandango.
**Notes**:
- Backtrace log and crash dump are from two separate crashes. This is
because, for some reason, detatching the remote debugger after a crash
only causes ScummVM to crash; the user is kicked back to the 3DS Home
Screen and told that the system will restart.
- In the provided backtrace log, the line "WARNING: !!!! Trying to call
MakeSectorActive without a scene!" appears 5 times.
[[https://github.com/scummvm/scummvm/blob/master/engines/grim/lua_v1_set.cpp#L194|This
is a known flaw]], and may or may not be related to this ticket's issue.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12598>
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