[Scummvm-tracker] [ScummVM :: Bugs] #12591: 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations, etc)
ScummVM :: Bugs
trac at scummvm.org
Sun May 30 21:42:43 UTC 2021
#12591: 3DS, BLADERUNNER: Slightly slow video elements (cutscenes, menu animations,
etc)
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Reporter: BallM4788 | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine:
| Bladerunner
Version: | Resolution:
Keywords: blade runner 3ds n3ds video | Game: Blade
cutscenes | Runner
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Comment (by BallM4788):
Just finished trying it out. Yeah there are definitely some audio glitches
that last fractions of a second each, but it's not enough to by annoying
or unbearable. As far as when the glitches occur in cutscenes, it seems to
be when there's a lot of drastically changing colors on screen. Some
examples in the opening cutscene:
- the fire spurts in the LA flyover
- the dramaic camera sweep to the Runciter's Animals exterior
- some of the character closeups
- McCoy waking up in his Spinner
No audio glitches in-game from what I tried out. It seems like character
animation in-game MIGHT be be a smidgen laggy in this build, but it's such
a small amount it might just be me seeing things.
Thinking back on it, there was this same issue (slow video) on 3DS with
Riven around a year or so ago, though I can't remember what was done to
fix it. Might want to ask Bastien (bgK), since he's pretty much the go-to
guy for Mohawk engine stuff.
--
Ticket URL: <https://bugs.scummvm.org/ticket/12591#comment:3>
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