[Scummvm-tracker] [ScummVM :: Bugs] #12994: SCI: GK1 MIDI/Digital Music Selector Toggle?
ScummVM :: Bugs
trac at scummvm.org
Wed Nov 10 13:57:56 UTC 2021
#12994: SCI: GK1 MIDI/Digital Music Selector Toggle?
----------------------------+-------------------------------
Reporter: GermanTribun | Owner: sluicebox
Type: feature request | Status: closed
Priority: normal | Component: Engine: SCI
Version: | Resolution: invalid
Keywords: | Game: Gabriel Knight 1
----------------------------+-------------------------------
Changes (by sluicebox):
* owner: (none) => sluicebox
* status: new => closed
* resolution: => invalid
Comment:
Short version: no, nope, and no. =)
The game isn't looking for "100.WAV". The game is looking for sound
resource 100. There are almost 300 sound resources. If there happens to be
a WAV file with a matching filename for sound then that WAV gets used;
''any'' sound can be overridden by a WAV file. I hope that distinction
makes sense.
So we can't make the assumption that someone just messed up. It's just as
likely, and I believe more, that Sierra intentionally went with the MIDI
version for DOS on that track by not naming it 100.WAV. That's why I
mentioned the unused AVIs. They're the video fragments that went into the
real AVIs that actually get used. 99.WAV would have gone into making its
AVI video (where there's lightning over it). Unused resources are
everywhere in SCI games. We see more of these scraps in the CD releases
where disk space wasn't an issue.
It would be a bold claim that the entire DOS introduction music was always
wrong and Sierra never noticed, and then kept not noticing throughout the
later versions when they fixed bugs. And it's kinda moot; either way this
is the DOS intro music that everyone always heard and expects. "Better"
isn't relevant here, and even if it were, Roland users might disagree. (If
you haven't tried these games on an MT-32 emulator,
We've gone through a similar but much more complicated thing in SQ4CD
where Windows-only digital audio was always getting played in the DOS
version (where it had never played) and it caused all kinds of feedback
and bug reports about "all the audio being wrong"; I recently sorted this
out and now both platforms are accurate and (I hope!) everyone's now
happy.
I don't think that one single unused WAV file meets the threshold for a
formal game option. And selecting Windows already does this. Given that, I
am letting anyone who still really really craves an inauthentic DOS
introduction know that the power is in their hands. =)
--
Ticket URL: <https://bugs.scummvm.org/ticket/12994#comment:3>
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