[Scummvm-tracker] [ScummVM :: Bugs] #13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
ScummVM :: Bugs
trac at scummvm.org
Thu Nov 18 12:06:19 UTC 2021
#13080: AUDIO: DiMuse - Stuttering sound when manually changing audio_buffer_size
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Audio
Version: | Keywords:
Game: |
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ScummVM 2.6.0git (Nov 18 2021 10:36:00)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL
See
https://docs.scummvm.org/en/v2.5.0/advanced_topics/configuration_file.html
#configuration-keys
for more info on the option.
There is a "hidden" option one can use in the .ini file to override the
on-the-fly calculated audio buffer.
Using this option with a value of 8192 makes the sound stutter (all ingame
music, except the cutscenes).
Removing it will, of course, fix this behaviour.
Since this option is there and is causing such malfunction, i guess it
would be good to either warn the user (if in use) or completely ignore the
setting for those three games?
The Dig
Full Throttle (Version A/English)
The Curse of Monkey Island (Windows/English)
AmigaOS4 - PPC - SDL - BE
gcc (adtools build 11.1.0) 11.1.0
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Ticket URL: <https://bugs.scummvm.org/ticket/13080>
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