[Scummvm-tracker] [ScummVM :: Bugs] #12806: AGS: Crash on starting SQ IV.5
ScummVM :: Bugs
trac at scummvm.org
Sat Nov 20 19:07:55 UTC 2021
#12806: AGS: Crash on starting SQ IV.5
--------------------+--------------------------
Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: AGS
Version: | Resolution:
Keywords: OpenGL | Game:
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Comment (by raziel-):
I tried with a Win32 binary and this is the ourput (needless to say, it
runs fine there)
User picked target 'sq45' (engine ID 'ags', game ID 'sq45')...
Looking for a plugin supporting this target... Adventure Game Studio
Running Space Quest IV.5 - Roger Wilco And The Voyage Home
SQ4,5.exe: 5cd8db602cedc8f04cd3ca290a4a2693, 6886082 bytes.
WARNING: TODO: SetCurrentDirectory: Z:\Temporary\The Voyage Home\!
Initializing backend libs
Initializing game data
Opened game data file: ac2game.dta
Game data version: 32
Compiled with: 2.72
Startup directory: ./
Data directory: ./
Setting up game configuration
Voice pack found and initialized.
music.vox found and initialized.
Initializing TTF renderer
Initializing mouse: number of buttons reported is 3
Install timer
Initialize legacy path finder library
Game title: 'Space Quest 4.5'
Game GUI version: 115
WARNING: font 'agsfnt2.wfn' has mistakes in data format, some characters
may be displayed incorrectly
WARNING: font 'agsfnt3.wfn' has mistakes in data format, some characters
may be displayed incorrectly
WARNING: font 'agsfnt4.wfn' has mistakes in data format, some characters
may be displayed incorrectly
WARNING: font 'agsfnt5.wfn' has mistakes in data format, some characters
may be displayed incorrectly
Checking for disk space
Game native resolution: 640 x 480 (16 bit) letterbox-by-design
Graphic settings: driver: OGL, windowed: yes, screen def: scaling, screen
size: 0 x 0, match device ratio: ignore, game scale: max_round
Requested graphics driver 'OGL' not found, will try existing drivers
instead
WARNING: movement control not supported, mouse control can't be enabled!
***
This is where it crashes, so maybe something to do with the mouse?
All of the below is from the Win32 binary...
***
Mouse speed control: disabled, unit: 1.000000, user value: 1.000000
Setting up window
WARNING: File::open: 'Z:\Temporary\The Voyage Home\preload.pcx' does not
exist!
Initialize sprites
Engine initialization complete
Starting game
WARNING: channel 2 - same clip assigned
Skipping ID3 TAG (290 bytes)
--
Ticket URL: <https://bugs.scummvm.org/ticket/12806#comment:1>
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