[Scummvm-tracker] [ScummVM :: Bugs] #13105: CLOUD: Crash when loading a game while snycing is in progress

ScummVM :: Bugs trac at scummvm.org
Fri Nov 26 10:00:18 UTC 2021


#13105: CLOUD: Crash when loading a game while snycing is in progress
--------------------------+--------------------
Reporter:  raziel-        |      Owner:  (none)
    Type:  defect         |     Status:  new
Priority:  normal         |  Component:  Cloud
 Version:                 |   Keywords:
    Game:  Freddi Fish 4  |
--------------------------+--------------------
 ScummVM 2.6.0git (Nov 24 2021 10:38:39)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL

 I get a crash (see crashlog) on AmigaOS4 and Windows32 when immediately
 loading a game *while* the save game syncing is still in progess (cloud
 icon pulsating).

 This is rather hard to reproduce on a fast system, but it is doable.
 I used Freddi Fish 4, because the HE games lets you cancel all cutscenes
 immediately.

 1) Start the game
 2) Cancel all cutscenes
 3) Press "l"
 4) Load any save game from way in the game (it doesn't trigger if you load
 a save state that is at the start screen, at least, i couldn't trigger it
 with such a save)
 - AmigaOS4 will crash in OpenSSL, crypto, while
 - Windows32 will simply quit silently without anything meaningful in the
 console/log

 Freddie Fish 4: The Hogfish Rustlers of Briny Gulch (Windows/English)

 This was confirmed on Windows32, same game, same cloud account

 AmigaOS4 - PPC - SDL - BE
 gcc (adtools build 11.1.0) 11.1.0
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13105>
ScummVM :: Bugs <https://bugs.scummvm.org>
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