[Scummvm-tracker] [ScummVM :: Bugs] #13105: CLOUD: Crash when loading a game while snycing is in progress
ScummVM :: Bugs
trac at scummvm.org
Fri Nov 26 10:00:18 UTC 2021
#13105: CLOUD: Crash when loading a game while snycing is in progress
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Reporter: raziel- | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Cloud
Version: | Keywords:
Game: Freddi Fish 4 |
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ScummVM 2.6.0git (Nov 24 2021 10:38:39)
Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL
I get a crash (see crashlog) on AmigaOS4 and Windows32 when immediately
loading a game *while* the save game syncing is still in progess (cloud
icon pulsating).
This is rather hard to reproduce on a fast system, but it is doable.
I used Freddi Fish 4, because the HE games lets you cancel all cutscenes
immediately.
1) Start the game
2) Cancel all cutscenes
3) Press "l"
4) Load any save game from way in the game (it doesn't trigger if you load
a save state that is at the start screen, at least, i couldn't trigger it
with such a save)
- AmigaOS4 will crash in OpenSSL, crypto, while
- Windows32 will simply quit silently without anything meaningful in the
console/log
Freddie Fish 4: The Hogfish Rustlers of Briny Gulch (Windows/English)
This was confirmed on Windows32, same game, same cloud account
AmigaOS4 - PPC - SDL - BE
gcc (adtools build 11.1.0) 11.1.0
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Ticket URL: <https://bugs.scummvm.org/ticket/13105>
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