[Scummvm-tracker] [ScummVM :: Bugs] #13105: SCUMM: HE - Crash when loading certain save games (was: CLOUD: Crash when loading a game while snycing is in progress)

ScummVM :: Bugs trac at scummvm.org
Mon Nov 29 14:16:39 UTC 2021


#13105: SCUMM: HE - Crash when loading certain save games
--------------------+----------------------------
Reporter:  raziel-  |       Owner:  eriktorbjorn
    Type:  defect   |      Status:  closed
Priority:  normal   |   Component:  Cloud
 Version:           |  Resolution:  fixed
Keywords:           |        Game:  Freddi Fish 4
--------------------+----------------------------
Changes (by raziel-):

 * owner:  (none) => eriktorbjorn
 * status:  new => closed
 * resolution:   => fixed
 * summary:  CLOUD: Crash when loading a game while snycing is in progress
     => SCUMM: HE - Crash when loading certain save games


Old description:

> ScummVM 2.6.0git (Nov 24 2021 10:38:39)
> Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
> FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL
>
> I get a crash (see crashlog) on AmigaOS4 and Windows32 when immediately
> loading a game *while* the save game syncing is still in progess (cloud
> icon pulsating).
>
> This is rather hard to reproduce on a fast system, but it is doable.
> I used Freddi Fish 4, because the HE games lets you cancel all cutscenes
> immediately.
>
> 1) Start the game
> 2) Cancel all cutscenes
> 3) Press "l"
> 4) Load any save game from way in the game (it doesn't trigger if you
> load a save state that is at the start screen, at least, i couldn't
> trigger it with such a save)
> - AmigaOS4 will crash in OpenSSL, crypto, while
> - Windows32 will simply quit silently without anything meaningful in the
> console/log
>
> Freddie Fish 4: The Hogfish Rustlers of Briny Gulch (Windows/English)
>
> This was confirmed on Windows32, same game, same cloud account
>
> AmigaOS4 - PPC - SDL - BE
> gcc (adtools build 11.1.0) 11.1.0

New description:

 ScummVM 2.6.0git (Nov 24 2021 10:38:39)
 Features compiled in: Vorbis FLAC MP3 RGB zLib MPEG2 Theora AAC A/52
 FreeType2 FriBiDi JPEG PNG GIF cloud (servers, local) TinyGL OpenGL

 I get a crash (see crashlog) on AmigaOS4 and Windows32 when
 ~~immediately loading a game *while* the save game syncing is still in
 progess (cloud icon pulsating).

 ~~This is rather hard to reproduce on a fast system, but it is doable.~~
 loading certain save games in Freddi Fish 4.

 1) Start the game
 2) Cancel all cutscenes
 3) Press "l"
 4) Load any save game from way in the game (it doesn't trigger if you load
 a save state that is at the start screen, at least, i couldn't trigger it
 with such a save)
 - AmigaOS4 will crash in OpenSSL, crypto, while
 - Windows32 will simply quit silently without anything meaningful in the
 console/log

 Freddie Fish 4: The Hogfish Rustlers of Briny Gulch (Windows/English)

 This was confirmed on Windows32, same game, ~~same cloud account~~

 AmigaOS4 - PPC - SDL - BE
 gcc (adtools build 11.1.0) 11.1.0

--
Comment:

 @Satertek

 You are quite right.
 I was hooked on the cloud feature since i got the crash log which points
 me there (even with cloud/sync disabled), but it seems my platforms crash
 logs are far from useful.

 Closing and relabeling this in favour of your bug report.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13105#comment:3>
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