[Scummvm-tracker] [ScummVM :: Bugs] #12983: INDY3: Macintosh version uses PC verb GUI with high-res fonts rather than proper Mac GUI
ScummVM :: Bugs
trac at scummvm.org
Sun Oct 10 01:07:42 UTC 2021
#12983: INDY3: Macintosh version uses PC verb GUI with high-res fonts rather than
proper Mac GUI
-------------------------------------------------+-------------------------
Reporter: ATMcashpoint | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine:
| SCUMM
Version: | Resolution:
Keywords: scumm, indiana jones, last crusade, | Game: Indiana
indiana jones 3, indy3, macintosh, mac | Jones 3
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Description changed by ATMcashpoint:
Old description:
> The Macintosh version of Indiana Jones and the Last Crusade has high-
> resolution fonts and a high-res cursor, which ScummVM currently supports
> if the original executable is in the game directory.
>
> But currently in ScummVM, the verb GUI at the bottom of the screen is
> displayed as in the PC version. Even if the high-res fonts are enabled,
> it will just use these high-res fonts as with the PC-style GUI.
>
> However, on original hardware, the Macintosh version of Indy 3 (in
> English) uses its own special grayscale verb GUI, with boxes around the
> verbs. The inventory items are set to the right of the verbs, a bit like
> the floppy versions of Monkey Island 1, though there is also a scrollbar
> and persistent block highlighting of selected inventory items.
>
> The dialogue trees and Travel verb options also use a grayscale GUI, with
> boxes around the centered-text dialog lines, and the "Offer an item" and
> "Throw a punch" options. The "offer an item" interface is similar.
> (However, the fighting interface retains the PC style interface, albeit
> with high-res fonts.)
>
> With all the other improvements to support for the Macintosh version of
> Last Crusade, the GUI should probably be fixed also.
>
> Tested on Windows 10 version 21H1 (build 19043.1237) using ScummVM 2.5.0
> (October 1, 2021).
New description:
The Macintosh version of Indiana Jones and the Last Crusade has high-
resolution fonts and a high-res cursor, which ScummVM currently supports
if the original executable is in the game directory.
But currently in ScummVM, the verb GUI at the bottom of the screen is
displayed as in the PC version. Even if the high-res fonts are enabled, it
will just use these high-res fonts as with the PC-style GUI.
However, on original hardware, the Macintosh version of Indy 3 (in
English) uses its own special grayscale verb GUI, with boxes around the
verbs. The inventory items are set to the right of the verbs, a bit like
the floppy versions of Monkey Island 1, though there is also a scrollbar
and persistent block highlighting of selected inventory items.
The dialogue trees and Travel verb options also use a grayscale GUI, with
boxes around the centered-text dialog lines, and the "Offer an item" and
"Throw a punch" options. The "offer an item" interface is similar.
(However, the fighting interface retains the PC style interface, albeit
with high-res fonts.)
With all the other improvements to support for the Macintosh version of
Last Crusade, the GUI should probably be fixed also.
Also, the high-res text in the Macintosh dialogue boxes appears to have
the second line of text set inaccurately (higher by one 640x400 pixel)
compared to the original. The text in at least one of the in-game Grail
Diary pages has different problems: the text lines there are all offset
downward by one 640x400 pixel compared to the original, and the horizontal
centering of the text (as well as some of the spaces between letters) is
inaccurate. The horizontal text centering being off is also a problem in
the ScummVM implementation of LOOM's Macintosh high-res fonts.
Tested on Windows 10 version 21H1 (build 19043.1237) using ScummVM 2.5.0
(October 1, 2021).
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Ticket URL: <https://bugs.scummvm.org/ticket/12983#comment:1>
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