[Scummvm-tracker] [ScummVM :: Bugs] #11905: BACKENDS: Symbian - Different sizes of ScummVM Main Menu.
ScummVM :: Bugs
trac at scummvm.org
Mon Oct 25 22:03:18 UTC 2021
#11905: BACKENDS: Symbian - Different sizes of ScummVM Main Menu.
-------------------------------------------------+-------------------------
Reporter: huhungahuru | Owner: sev-
Type: defect | Status: new
Priority: normal | Component: Port:
| Symbian
Version: | Resolution:
Keywords: main menu, screen resolution, small | Game:
size, symbian |
-------------------------------------------------+-------------------------
Changes (by fedor4ever):
* status: closed => new
* resolution: fixed =>
Comment:
Still remains on master branch commit cc2f249fb63b. Temporary I hooked my
fix:
{{{
float ModularGraphicsBackend::getHiDPIScreenFactor() const {
return getSymbianDPI(); // !!!
return _graphicsManager->getHiDPIScreenFactor();
}
}}}
Tested with Pegasus Prime and result is good. The main menu in Pegasus
Prime is only a little less than in Indiana Jones and Fate of Atlantis.
getSymbianDPI() is standalone function. How properly add that function?
Techical background. All last Symbian touch has 640*360. Most of them
comes with 3.2" what resylts in 229 DPI, one have 2.9" which gives 259
DPI.
--
Ticket URL: <https://bugs.scummvm.org/ticket/11905#comment:4>
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