[Scummvm-tracker] [ScummVM :: Bugs] #11905: BACKENDS: Symbian - Different sizes of ScummVM Main Menu.

ScummVM :: Bugs trac at scummvm.org
Mon Oct 25 22:03:18 UTC 2021


#11905: BACKENDS: Symbian - Different sizes of ScummVM Main Menu.
-------------------------------------------------+-------------------------
Reporter:  huhungahuru                           |       Owner:  sev-
    Type:  defect                                |      Status:  new
Priority:  normal                                |   Component:  Port:
                                                 |  Symbian
 Version:                                        |  Resolution:
Keywords:  main menu, screen resolution, small   |        Game:
  size, symbian                                  |
-------------------------------------------------+-------------------------
Changes (by fedor4ever):

 * status:  closed => new
 * resolution:  fixed =>

Comment:

 Still remains on master branch commit cc2f249fb63b. Temporary I hooked my
 fix:

 {{{
 float ModularGraphicsBackend::getHiDPIScreenFactor() const {
         return getSymbianDPI(); // !!!
         return _graphicsManager->getHiDPIScreenFactor();
 }
 }}}
 Tested with Pegasus Prime and result is good. The main menu in Pegasus
 Prime is only a little less than in Indiana Jones and Fate of Atlantis.

 getSymbianDPI() is standalone function. How properly add that function?


 Techical background. All last Symbian touch has 640*360. Most of them
 comes with 3.2" what resylts in 229 DPI, one have 2.9" which gives 259
 DPI.
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/11905#comment:4>
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