[Scummvm-tracker] [ScummVM :: Bugs] #13043: SCI: GK1: Sound effects keep playing in ScummVM save/load dialogs

ScummVM :: Bugs trac at scummvm.org
Fri Oct 29 09:59:56 UTC 2021


#13043: SCI: GK1: Sound effects keep playing in ScummVM save/load dialogs
---------------------------+-------------------------------
Reporter:  Paolo86cripple  |       Owner:  (none)
    Type:  defect          |      Status:  new
Priority:  low             |   Component:  Engine: SCI
 Version:                  |  Resolution:
Keywords:                  |        Game:  Gabriel Knight 1
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Comment (by sluicebox):

 Interesting, I had wondered about this before. What's happening is that
 digital audio sounds aren't paused when the save/restore dialog appears,
 only the MIDI sounds are paused. Other examples are the map screen, the
 bar, and the overlook.

 This is all original behavior in the game. The ScummVM dialog is
 unrelated; you'd also hear these sounds if you enabled the game's original
 dialogs or if you did this in DOSBox.

 When the game displays save/restore, the scripts call kDoSoundPause to
 pause all sounds. But the GK1 interpreter only paused MIDI sounds and not
 digital audio. Looks like that was changed in later interpreter versions
 to pause all sounds. ScummVM tests the sound version to adopt the correct
 behavior.

 So I don't see a bug here, it's all original behavior and an accurate
 implementation of what Sierra was doing. Enjoy the atmosphere, I suppose!
 =)
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13043#comment:1>
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