[Scummvm-tracker] [ScummVM :: Bugs] #13388: SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
ScummVM :: Bugs
trac at scummvm.org
Sat Apr 2 10:52:56 UTC 2022
#13388: SCUMM: Loom (TG16) - Visual glitches with the forge bricks and actors
---------------------+-------------------------------
Reporter: dwatteau | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: SCUMM
Version: | Keywords: glitch,forge,tg16
Game: Loom |
---------------------+-------------------------------
This is with today's ScummVM 2.6.0git4753-g87f2f5c196f, with my original
Japanese version of Loom TurboGrafx-16/PC-Engine.
If you go to the forge with Bobbin's apparence:
1. First glitch: The guard will go to the tower on the right, speak a bit,
and then leave. When he leaves, he'll "walk through" the tower bricks for
a couple of seconds.
2. Second glitch: go to the grid, use the E-C-E-D (open) draft on it, and
try entering the forge. Both Bobbin and the guard will glitch with the
bricks there, when entering and leaving the forge.
(A quick way to go there is to start the game, go to the main tent and
open the egg, then "room 34" in the ScummVM debugger, look at the sleeping
boy, then go the right *without* taking his apparence).
I don't have an original PC-Engine console to see if the original
interpreter has the same bug.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13388>
ScummVM :: Bugs <https://bugs.scummvm.org>
ScummVM
More information about the Scummvm-tracker
mailing list