[Scummvm-tracker] [ScummVM :: Bugs] #13366: SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
ScummVM :: Bugs
trac at scummvm.org
Sat Apr 2 16:52:07 UTC 2022
#13366: SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
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Reporter: antoniou79 | Owner: athrxx
Type: defect | Status: pending
Priority: normal | Component: Engine: SCUMM
Version: | Resolution: pending
Keywords: pathfinding, overlay | Game: Loom
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Comment (by antoniou79):
Replying to [comment:12 athrxx]:
> I have made an attempt to fix this. Please test whether this works for
you...
Tested with Loom EGA Dos, and the overlay in the cave is fixed (for what I
can tell, I tested multiple times).
However, I now see a (small) glitch that I did not notice before and I'm
unsure as of yet if it is connected to the fix.
The glitch is thus: when entering a specific one of the lower caves that
sends Bobbin randomnly to another cave, if that cave is the top right one
(the one that previously had the overlay / path issue) then a part of
Bobbin's distaff appears first, before the "light" box and Bobbin appear.
I'm attaching a save game with the cave I'm referring to and a screenshot
with the glitch. One needs to keep re-loading (or retrying but only with
this specific cave) until Bobbin is sent to the upper right cave to see
the issue. The issue does not seem to happen if Bobbin enters or is sent
to another cave.
--
Ticket URL: <https://bugs.scummvm.org/ticket/13366#comment:13>
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