[Scummvm-tracker] [ScummVM :: Bugs] #13366: SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves

ScummVM :: Bugs trac at scummvm.org
Sat Apr 2 17:09:27 UTC 2022


#13366: SCUMM: Loom (EGA) - Path finding or overlay issue at Dragon's caves
---------------------------------+----------------------------
Reporter:  antoniou79            |       Owner:  athrxx
    Type:  defect                |      Status:  pending
Priority:  normal                |   Component:  Engine: SCUMM
 Version:                        |  Resolution:  pending
Keywords:  pathfinding, overlay  |        Game:  Loom
---------------------------------+----------------------------
Comment (by athrxx):

 The fix was for a path finding issue. The engine assumed that the object
 (the cave entrance) was within the same walk box as the actor, so he would
 walk straight towards it (instead of through the cave entrance. The part
 of the code that caused this is present in the original interpreters of
 the later versions (> SCUMM 5), but not in Scumm 3 or 4.


 So I am quite sure that the graphics glitch you now seem to have
 discovered is something different.

 I have now been able to reproduce it. Honestly, it doesn't even look like
 a drawing bug to me. It seems that Bobbin is teleported "behind" the cave
 entrance, but still right enough to have a couple of pixels come through
 the entrance. We need to check if the original doesnt look exactly like
 that, too...
-- 
Ticket URL: <https://bugs.scummvm.org/ticket/13366#comment:14>
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