[Scummvm-tracker] [ScummVM :: Bugs] #13169: Myst III Exile: missing scene transition effect on PowerPC (big-endian) machines on all OSes
ScummVM :: Bugs
trac at scummvm.org
Sun Apr 3 13:59:31 UTC 2022
#13169: Myst III Exile: missing scene transition effect on PowerPC (big-endian)
machines on all OSes
-------------------------------------------+----------------------------
Reporter: kas1e | Owner: (none)
Type: defect | Status: new
Priority: normal | Component: Engine: Myst3
Version: | Resolution:
Keywords: big endian, BE, Myst3, AmigaOS | Game: Myst 3: Exile
-------------------------------------------+----------------------------
Description changed by kas1e:
Old description:
> While testing AmigaOS4 builds of ScummVM (v2.5.0 and daily build from
> 25.12.2021) find out a rendering issue.
>
> the issue is that switch between scenes in Myst3 does not have that nice
> transition effect when one scene is replaced by another one. instead, we
> have or just a white screen for a time while the transition effect should
> happen or a bit of visual trash (depends on the drivers we use).
>
> if we use an older version of our drivers called MiniGL we have such a
> visuall mess:
>
> https://youtu.be/ndhmxNXlLH4?t=78
>
> if watch carefully between switching of scenes then instead of effect we
> have some purple vertical lines all over the screen for a time of effect.
>
> And that if I use another more modern OpenGL driver called GL4ES:
>
> https://youtu.be/KiDJ3ox51lU?t=37
>
> There all visibly better. just instead of a color mess, we have a white
> screen for the time while the effect should happen and then a new scene
> happens.
>
> When I test the same version of the game but on win32/x64 then all fine
> means it's probably a Big-Endian issue.
>
> if you need any more details or tests just ask :)
>
> Thanks!
New description:
While testing AmigaOS4 builds of ScummVM (v2.5.0 and daily build from
25.12.2021) find out a rendering issue.
The issue is that switch between scenes in Myst3 does not have that nice
cross-fade effect when one image is fade out and another one fade it,
making one image replace another with tasty cross-fade effect. Instead, we
have or just a white screen for a time while the cross-fade effect should
happen or a bit of visual trash (depends on the drivers we use).
If we use an older version of our drivers called MiniGL we have such a
visuall mess:
https://youtu.be/ndhmxNXlLH4?t=78
If watch carefully between switching of scenes then instead of effect we
have some purple vertical lines all over the screen for a time of effect.
Mean that no-cross-fade happens, but nothing instead and unitialized stuff
have place.
And that if I use another more modern OpenGL driver called GL4ES:
https://youtu.be/KiDJ3ox51lU?t=37
There all visibly better. Just instead of a color mess, we have a white
screen for the time while the effect should happen and when a new scene
happens.
When I test the same version of the game but on win32/x64 then all fine
means it's probably a Big-Endian issue.
If needs any more details or tests just ask :)
Thanks!
--
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Ticket URL: <https://bugs.scummvm.org/ticket/13169#comment:7>
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