[Scummvm-tracker] [ScummVM :: Bugs] #13418: Consider implementing auto-complete for individual games that can support it.
ScummVM :: Bugs
trac at scummvm.org
Wed Apr 13 08:42:10 UTC 2022
#13418: Consider implementing auto-complete for individual games that can support
it.
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Reporter: i30817 | Owner: (none)
Type: feature request | Status: new
Priority: normal | Component: Common
Version: | Resolution:
Keywords: text-adventure autocomplete | Game:
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Description changed by i30817:
Old description:
> Whenever i read about people complaining about 'the classics' text
> adventures it was about 'guess the verb' or 'guess the object'.
>
> I'd love if optionally these classics could have a list of word
> combinations that lead to not 'i don't know' generic responses depending
> on room and the game engine could autocomplete - and show the
> possibilities - in each different room.
>
> I'm aware that this is a lot of work that requires a lot of special case
> code for each engine and which some engines might not make possible at
> all - namely those using self modifying code in puzzles - but trying
> would be great, and if for instance a common engine like ADRIFT, MAGNETIC
> or ZCODE did it successfully and generically it would be the greatest
> usability jump these games ever had (leading them to around the level of
> Legend Entertainment 'mixed' parser/gui games).
>
> I only opened this ticket because i searched for 'auto-complete' and
> 'autocomplete' and there was no duplicate, which i find weird because
> it's such a obvious enhancement. If there is a issue for this already,
> please close this.
New description:
Whenever i read about people complaining about 'the classics' text
adventures it was about 'guess the verb' or 'guess the object'.
I'd love if optionally these classics could have a list of word
combinations that lead to not 'i don't know' generic responses depending
on room and the game engine could autocomplete - and show the
possibilities - in each different room.
I'm aware that this is a lot of work that requires a lot of special case
code for each engine and which some engines might not make possible at all
in some parts of individual games - namely those using self modifying code
in puzzles - but trying would be great, and if for instance a common
engine like ADRIFT, MAGNETIC or ZCODE did it successfully and generically
it would be the greatest usability jump these games ever had (leading them
to around the level of Legend Entertainment 'mixed' parser/gui games).
I only opened this ticket because i searched for 'auto-complete' and
'autocomplete' and there was no duplicate, which i find weird because it's
such a obvious enhancement. If there is a issue for this already, please
close this.
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Ticket URL: <https://bugs.scummvm.org/ticket/13418#comment:2>
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